I don't ever get to play, so let me run off my players and then my own personal character that I'll be running in Storm King's Thunder.
Tilloc Ironbearer - Tiefling Lore Master Wizard - Cursed Spawn as a result of his family's ill dealings with devils. His parents own iron mines and sent Tilloc off to a Wizard's Tower to educate him and keep him far away from them. After an infernal incident gone wrong, the tower was left as a smoldering husk and Tilloc the only survivor. Making his way towards Arkala, he joined Joarn Lithefinger's guild: The Threads of Fate. After the fall of Arkala and the invasion of the fey, Tilloc was thrown in charge of renovating the fortress belonging to the Order of the Sun's Dawn, bequeathed to Loseria from Sir Delandel Hyth. Tilloc Ironbearer has dubbed the fortress "Dawn's Cradle" as they seek to protect the refugees from the terror of the Fey and other foul beasts. Tilloc despises his infernal bloodline and seeks to find a way to change his form permanently. A bookish naive boy at first, he's grown cold and taken to liquor to cope with the things that he's seen. He's attempting to investigate the foreign pollen that cursed most of Arkala's residents, warping them into bizarre trees. Currently, he bitterly dealt with the fact that Jurok was petrified by a Medusa and told Tavon to abandon Jurok, in fear of losing him as well. He is gathering the rest of the party to lead a raid and kill this Medusa.
Loseria de la Guerroros de Fuego ( I forgot the last name, we just call him Loseria) - Human Oath of Vengeance Paladin - The oldest son of a nobleman; his father remarried a woman with an insidious nature. Witnessing the murder of his only blood sister, he fled from his family filled with his stepmother's children. Found moping in drink and swearing vengeance on her, Loseria was invited to the Threads of Fate by Joarn Lithefinger. Fighting alongside his allies, he aided Sir Delandel Hyth in destroying an artifact of Orcus. Using Pelor's light, Loseria eased Sir Delandel's Hyth cursed existence by freeing his soul from his skeletal corpse. With his final words, Delandel bequeathed his armor to Loseria and requested that he kneel before Pelor. When doing so, a hidden door opened revealing a vault of gold and ownership of the keep. When Arkala began to fall, he sought to aid the people, distraught that it was too late. When the Threads of Fate and Joarn Lithefinger were flung into the Shadowfel, Loseria used the ancient artifact Clef to whisk the party away to safety after Joarn sacrificed his life to distract the Ancient Red Shadow Wyrm and the legion of Fey. Thrust into a position of leadership, he took to rescuing the people and starting to train a militia. Using some religious doctrine to enforce discipline, his focus was mostly on combat and not pushing the order's goals. His goals of vengeance has subsided as he seeks to protect those under him. As proof of such, he led a party out to slay Khalavar the Foul, an adult green dragon that raided the food routes of Dawn's Cradle. When he had originally attuned to Clef, Loseria found himself deafened if ever leaving it 10 feet away. When Jurok and Ora disappeared in the mouths of Dire Anglerfish, a voice called out to him and asked for a sacrifice to save them. Loseria agreed to it and uncontrollably uttered a single word in an ancient language that rang out. The anglerfish were killed and the party recovered Ora and Jurok.
Tavon Morrowsworn / Tahvo Farthwright - Fallen Aasimar Hexblade Warlock - Middle son of a wealthy merchant lord. As a young boy, Tahvo and his brother Astrich would work on the docks, helping load and unload cargo. A scarred black armor set and matching sword was being carried when Tahvo was distracted by the sword. His hands loosened, causing the rope that he held to slip out and the armor set to collapse onto Astrich. His brother began to bleed as Tahvo screamed for help and tried to save him by pulling out the sword, but it was too late. Feeling responsible, Tahvo held the bloody sword and ran towards the canals, diving in and running. Days later, he found himself at a cave, realizing he still held the bloodied blade. With rage, he struck it against the wall before the tip snapped and a sharpened end piercing his foot.
Going by Tavon Morrowsworn, he seeks to evade the Farthwright family, believing that they despise him. He joined the Threads of Fate as a way to earn money and grew to appreciate the party. Usually evasive about his past and superficial enough to focus on his past, Tavon found himself as a useful warrior to the group, proving himself in the wave after wave of devils in the Order of the Sun's Dawn's Keep and being responsible for Khalavar the Foul's death. When dealing with a Werewolf Lord in Montre who pleaded for death in response to the chaos he caused, Tavon found his silvered great sword changed to that of a regal executioner's blade with golden trim. The act becoming the namesake for his blade: Salvation. A voice called out asking for him to seek out the lair of Khalavar the Foul. Once there, he found the accursed armor set and broken blade. Grasping the broken blade, Salvation formed over top of it with angelic runes. Recently, Tavon is distraught about the petrification of Jurok.
Ora "OakenFist" - Dwarf War Cleric of Ulaa - A philandering dwarf that sought to enjoy life and booze wandered away from his mountainous home on many days. After a rough night, Ora returned home to a terrible sight. Death and burning flesh filled his nostrils as a pile of burnt corpses remained in his clan's home. One of the bodies was recognizable as his father by the holy symbol of Ulaa that was resting on the blackened skull. Doing what he did best, he wandered. He wandered until a voice guided him to Arkala, leading him to Joarn Lithefinger.
A boisterous cleric who spent too much time away from society, indifferent about his appearance and gross nature. Ora is always eager to praise the name of Ulaa; his own personal light in the world. He befriended Lord Baldrich the Bold during his party by arm wrestling and drinking with glee. Underneath of his typical dwarf self, he has the best interest of the party in mind. The namesake "Oakenfist" comes from his diseased left hand. His hand growing pale and brittle akin to a white oak with purple veins running through it, as a result of the party failing to stop a series of plague explosions in the sewers of Arkala.
When the hunters of Dawn's Cradle went missing, Ora took his allies to find them and recognized the eerily familiar land. Heading north and following tracks, they stumbled upon Ora's ancestral home only to find that Fire Giants took hold and have been enslaving the smaller races to dig down in search of an artifact. Filled with rage, he seeks to return there and obliterate them with a righteous fury.
Recently, he humored a Marid that was trapped in Khalavar the Foul's lair, who bequeathed a dwarvern thrower to him (or just revealed there was one in the hoard, but details.~). Seeking to ride his donkey, Sleipnir, he wishes for his friends' safety and the glory of Ulaa to be spread.
Vin Son - Human Monk of Shadow - An orphaned boy who learned the ways of the shadow, he worked at the bar Martini, his foster mother, ran. He took odd jobs on the side of stealing or beating, using his training. Currently, his nemesis, Nobu, appears to still be alive and his hunting him with the reach of his Eight Hand Clan. After a deadly encounter with one of the assassins, Vin bears the tattoo of the Eight Hand Clan. He is capable of sensing where members may be, even though they are aware of where he is. Wielding a cursed blade that he stole, he seeks to eventually start an orphanage to guide kids. Overall, he's incredibly cocky and eager to learn about the other monks.
Vin was essential to stealing Clef from the Ancient Red Shadow Wyrm, almost dying from its tail lashing against him.
(Smaller since the player is inconsistent and doesn't really get involved in the story.)
Jurok - Dragonborn Spirit Guardian Barbarian - A silver dragon born barbarian who seeks the cure for his clan. Taking up his mother's glaive, he traveled north to hunt "Solas" - a trickster that infected his tribe with the same disease that struck Arkala. Corinth Goldwater pointed him to the Threads of Fate in Arkala, only to find that Arkala suffered the same fate. Heading west, he found the caravan of refugees being protected by these heroes and sought to join them. He seeks to protect the party as if they were his own tribe and keeps searching for his father using the dragon scale that was left to him.
Recently, he found a silver dragon hide belt that has given him strength and powered up his breath. However, due to an unfortunate encounter with a Medusa, he has been petrified and taken hostage. His fate is left unknown.
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And now time for my own that I'm running in Storm King's Thunder.
Vorthas Ajinhoth - Triton Redemption Paladin - Born in the Elemental Plane of water, Vorthas heard tales of his parents. Sentries in the Material World that pushed back the minions of the Kraken and the Merrow. Growing up and hearing of their legacies, he was eager to join them and protect the seas. Once he became of age, he joined his parents in the material world, in his protectorate of Ajinho. A decade passed as Ajinho grew safer and more tritons flooded in from the Plane of Water. Vorthas married a scholar by the name of Shanallah, who gave birth to a beautiful baby boy named Aryn. Vorthas' parents retired from being sentries and sought to aid Shanallah in raising Aryn. Two decades passed as Vorthas became a respectable sentry, a folk hero in every regard. His life appeared to be peachy until Vorthas pleaded guilty to the murder of another sentry. This shocked the protectorate of Ajinho as Vorthas was seen in good favor as an honorable sentry and an aspiration. Death was not an option given his service, thus he was sentenced to exile unless an atonement was sought. Branded in the white pigments of an underwater herb, Vorthas has a primordial tattoo running down his face - a warning sign for those that he meets.
Leaving his family behind, Vorthas took his trident and swam up. The drowners above had some decent folk and his skills may be found useful up there. Vorthas seeks a quest that would allow him back to Ajinho to rejoin his mother, father, wife and child. He is terrified of what they may think of him. His weapon of choice is a trident and he has picked up an interest in the hand crossbow, finding it to be a fascinating tool. Keeping track of his journey, he scrawls his notes in primordial. Vorthas is slow to trust others and usually has a plan established for when things go wrong - a habit of his from his job as a sentry. Even though Vorthas distrusts others, he believes that within everyone there is a spark of good in everyone.
I haven't played him at all, but I'm absolutely ecstatic when I do. A criminal paladin of redemption sounds great.