Hey Everyone,
I have had a lot of time to spend on creative ventures such as writing and managing different table top games, to roleplaying online and I've realized that the best way to tell the story is to not tell your own, but your player's. Roleplaying should be cooperative story. I would like to do something, however, I want to get a grasp of what people will want. This is a very bare bones post, but when I get responses, I will focus on a player application and character submission post.
Explanation of Resolution: Dice allow for concrete resolutions with difficulty checks, though they're difficult to do on the forums. The only way that I can imagine it working is instead of posting the dice roll, you post the modifier and the DM rolls a dice. If it's ever questioned or in tense moments, the DM could screen capture it. Diceless leaves it difficult to resolve conflict and leads into a game of chasing and adventuring.
Cinematic gameplay allows for the dice and rules to be bent for the ever-so famous, "Rule of Cool." Usually, an eighteen won't be good enough for you to swing across a flaming chandelier that's about to snap, land on the other side safe and sound. However, if you're doing it, while holding a tankard of ale and land in front of an enemy, sword pointed and a flaming tankard that you drink and toss to the side - I'd be a bit more liberal towards the DC. Cinematic game style emphasizes a more memorable story and less of a challenge.
Realistic gameplay allow for the dice and rules to be as concrete as, well, the real world. If you roll a seventeen and you miss the difficulty check by one? Sorry, you don't make it. Try better next time. Realistic game style emphasizes a more difficult and earnest story.
If there are any questions - please post here and I will answer them.
I have had a lot of time to spend on creative ventures such as writing and managing different table top games, to roleplaying online and I've realized that the best way to tell the story is to not tell your own, but your player's. Roleplaying should be cooperative story. I would like to do something, however, I want to get a grasp of what people will want. This is a very bare bones post, but when I get responses, I will focus on a player application and character submission post.
Code:
[b] Setting:[/b] Canon (If so, what setting?) or Homebrew
[b] Genre [/b]: Fantasy? Sci-Fi? Modern with a Supernatural Twist?
[b] Resolution [/b]: Dice or Diceless? Cinematic or Realistic?
Cinematic gameplay allows for the dice and rules to be bent for the ever-so famous, "Rule of Cool." Usually, an eighteen won't be good enough for you to swing across a flaming chandelier that's about to snap, land on the other side safe and sound. However, if you're doing it, while holding a tankard of ale and land in front of an enemy, sword pointed and a flaming tankard that you drink and toss to the side - I'd be a bit more liberal towards the DC. Cinematic game style emphasizes a more memorable story and less of a challenge.
Realistic gameplay allow for the dice and rules to be as concrete as, well, the real world. If you roll a seventeen and you miss the difficulty check by one? Sorry, you don't make it. Try better next time. Realistic game style emphasizes a more difficult and earnest story.
If there are any questions - please post here and I will answer them.