Monsters and Misfits OOC

What sort of rules do you want.


  • Total voters
    8

coolpool2

Savage AF
The Original Gangster
#1

I haven't completely ironed out the system I'll be using yet, but I figured I may as well get this rolling. This is going to be my first time doing something like this, so don't get your expectations too high. This will be a semi-serious rp heavily inspired by D&D in the "party traveling around together" style of things. At the time being I'll most be gauging interest and have a basic character sheet format up until I finish solidifying all the mechanics and lore I'll be using.​

The setting is the high fantasy land of Sairenoth, inhabited by all manner of people and creatures. In a time of fragile peace violent is rampant in the dangerous world. From those who would try to contain the chaos and those who wish to be left alone, all sorts forge their societies wary of what dangers are yet to come. From the scorched deserts to the magical forests to the underdark, there's no telling what lurks in the shadows of uncharted territory.

Character Sheet Template
-Name:
-Age:
-Gender:
-Race:
-Racial abilities, perks, and disadvantages:
-Goals:
-Why did you come to Ralith:
-Description/Personality:
-Backstory:
-General equipment:
-Languages:

Now, for race there are quite a few options. Anything that has a higher level of intelligence as fair game with a few exceptions. No humans, elves, dwarves, halfings etc. Your character cannot be larger than a bus in size, or smaller than a mouse. Anything else is fair game from gnolls to vampires, demons. I'm on the fence about allowing anything divine or abyssal. If you want to know if your idea is okay just say so.

Secondly, your character must be okay with working with a group of other people to some extent for the sake of the party setting. I'll work out how everyone meets up later once I set up the first zone proper. But for one reason or another you're all going to be coming to a small fishing port town, will work out details later. Your character can be anything, from a performer to a bandit to an accountant, but keep in mind there will probably be a fair amount of combat. Any sort of morality and alignment is fine.

This is going to be my first time GM'ing, so going into it critique and advice would be welcome.


At first there was little. Ris was the only being that existed in the void. She created heaven, hell, and the material plane. They say she shaped each corner of the land personally as she saw fit, but grew lonely in her world of solitude. She created the other gods, and together they shaped the lands and created life of all sorts. Ris was overcome with joy watching her creations, nurturing them and teaching them. She foresaw a great deal of conflict and despair in the world that she had created, but believed that hope would always overcome it.

Age of Beginnings:

-22000~ years ago: The first intelligent life is created, shaped in the image of the gods. The gods debate over various things like their form, intelligence and free will. Leads to different gods making different races. In the end Ris declares that they should have free will, and the gods are not allowed to decide the fate of mortals, hopeful for their capacity for good and prosperity. Early civilizations form, many fall and crumble. Wars were fought as kingdoms fell and eventually faded into history.

Three major ancient civilizations that left their mark on the world but perished:

-Elysium, the land of dragons. The dragons with their might ruled over the land, taking and enslaving other races. They turned the workforce of other civilizations into their own, but they themselves created little. By directing and controlling a large continent in the south, their civilization grew large and prosperous. Through their slavery they built many great structures and cities. As time went on and their great leaders started to die off, much in fighting broke out. They had spread themselves too far and thin and chaos broke out. From their differences and selfishness their civilization fell into flames and rubble roughly 19000~ years ago. As they faded into history they left no contribution to the world, with the exception of the ruins built by their slaves.

-Mors, a highly advanced and technological civilization for its time. Little is known about who they were, but evidence shows their technology was much more advanced than even modern times. It is believed that most of their civilization was wiped out in an enormous explosion 15000~ years ago. Remnants of the creations of few and far, and it is impossible to recreate the energy source that powered their equipment.

-Valhalla, a small but wide spread civilization comprised mostly of angels with a few other races. The children of the gods formed their own society in the world, their own haven where they could be among their own kind. They were a peaceful people who shared their knowledge with the rest of the world. From their society came a great amount of art, science and music which is highly coveted today. However, one day without warning their society fell into ruin. Their civilization was overrun by the abyssal. Like a force of nature they stormed through their cities, killing or corrupting most of the population roughly 12000~ years ago. To this day there are still abyssal nests in some of the sunken and remote ruins.

Age of Myths:

-9070~ years ago: Prayer and faith become more and more mainstream as the world grows more civilized again. Many fantastical creatures emerge and the spiritual and supernatural become more and more everyday.

-Civilizations start to stabilize again, but often struggle to meet the needs of survival. Some do whatever they can to survive, having to start from scratch while other cannibalize the technology and ways of the civilizations that came before them.

-Fantastical and mythical creatures rule the night and stalk the shadows. Many fall to their cunning tricks and brutal ferocity.

-4755 years ago: Ris descends more and more into madness, using her powers as a fertility goddess and the goddess of creation she rewrites all living beings and causes each race to have a random gender birth rate. In addition, she makes it so that almost any species can mate with any other. Creatures such as owlbears come into existence, and other worse monstrosities.

Age of Exploration:

-849 years ago: As the more fantastical monster start to die off, and societies recover from the population drops caused by Ris’s changes to the world, civilizations fully begin to stabilize. Better roads and trade routes are formed, and carts and ships become higher quality and more widely produced.

-385 years ago: Birth rates begin to take a sharp dive, greatly hurting amount of youth in the population. World at large becomes panicked. Church suspects that something has happened to the goddess of fertility Ris as clerics stop receiving divine signals from her.

-127-123 years ago: A great crusade/war plagues the land. The humans who had grown numerous and powerful declared war to purge those they considered lesser or harmful races. There were many different groups that targeted different people. It was mainly the humans, dwarves, along with some smaller races that attacked elves and various monster tribes. The conflict spanned several years leading a trail of destruction in its wake. There were many casualties on both sides, but the crusaders fell before they could accomplish their goal. A human knight who raised an army from townspeople, monsters, and his fallen foes led the resistance. As time went on his force grew as tales of his courage and honor spread across the land. With his closest companions: a wizard, a sage, a bard, and a dragoon they put an end to the conflict once and for all. In the time after tensions were high, but eventually a fragile peace was formed. Still, many scars remained. In the site of the final battle, which was more akin to a massacre there lays a monument standing in the scorched earth, cursed where nothing will ever grow again to serve as a reminder for the dark times.

-71 years ago: Birthrates begin to slowly stabilize back to normal levels over the next several decades. The cause is unknown, as no individuals have received any divine intervention from Ris.

-27~ years ago: Bandit groups begin to become far more organized and professional. Although many smaller groups were promptly put down, larger bandit and mercenary groups are still strong today.

-15~ - present day: Golden age of piracy. Piracy reaches an all time high and many waters are no longer safe. The navy ramps up against piracy in an effort to stop it. The humans and elves form a navy coalition in an effort to stop piracy and work on constructing better and better ships.
-4 years ago: In a massive operation the pirate lord, the most feared and well known pirate in all the seas, is captured and publicly executed in front of a massive crowd, but the rest of her crew and the pirates escape. Before the pirate lord died, it was revealed that the massive fortune accumulated was buried in 7 places across the world. The only clue to where they were buried was a vague hint entrusted to the 7 highest ranked members of her crew. The execution had the opposite effect the navy intended, instead of cutting off the head of the snake, they spurred on even more piracy.

Ralith: A small fishing town on the western side of the island, fairly active with activity even if it is on the quieter side. Mainly populated by merfolk, humans, and a few other minorities. It has a very small fort. For a small town it is very well maintained. It is a symbol of coexistence, the seat of the rebellion against the crusade over a century ago. In the center of the town square there is a monument commemorating the heroes who led it. As a society Ralith civilization is very progressive with a good justice system and abolishing slavery. Almost anyone is allowed to come, regardless of race, class or even criminal record so long as they cause no trouble. The perfect place to retire to a quiet life, or lay low. It had originally been a merfolk and human settlement before new settler made thing more diverse. Most of Ralith’s trade is in fishery and crafts. The agriculture on the island is mainly for self sustenance. Their population does well, and often does not need to worry too much during the colder winter season due to their diligence despite not relying on slave labor.


To be filled in as encountered

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Currency:
Three standard world currencies for different regions. Some minor ones.
-Gil: The standard currency of the Giras Confederation, used mainly on the Giras continent.
-Yact: A currency generally used among the islands, but also serves as a standard currency used between merchants and traders.
-Bullion: The currency of Corcas. Widespread, but easy to forge and annoying to carry around in large amounts.

Presence/Auras:
Whether people call it killing intent, presence, or an aura, sometimes some people give off a powerful air about them. Those who have the right experience can use this to detect the presence of others. Those will strong abilities can often hide their presence from others while not in combat.

It can also be possible to discern a creature's race from their presence if one is skilled enough. Each race gives off a unique aura, but all creatures classified as "outsiders" give off an identical aura. Thus it is impossible to differentiate an angel, demon, god, or devil from another type of outside purely from their aura.

Clerics:
The touch of divinity is shown through the window to the soul.
There are mortals who are chosen by gods to be their servants, or those who have forged pacts with the gods. Such people are often referred to as clerics. Such people are easily recognizable by their eyes. A cleric will have the pupil of one eye branded with the sigil of the god they serve. Similar to how angels have both of their eyes branded.
 
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Tirin

God-Emperor of Tealkind
Moderator
#2
Post fookin' reserved, I've already got an idea brewing. Hope people are down to be evil, or at least not good.

Name: Gilgaloth (formerly Vishkeos Teshrad, crusader king of Leag; working under the alias Isonzo Adellon)
Age: 108 (+35 while "alive")
Gender: Male
Race and racial abilities, perks, and disadvantages: Devil (cornugon/horned devil; formerly aasimar). Cornugons are powerful and vicious greater devils which make up elite forces in the armies of hell. They possess traits common to devils - immunity to fire and poison, resistance to weapons which aren't silvered, and resistance to most magics - as well as flight, telepathy, darkvision, and the ability to conjure fire.


Goals: To conquer Sairenoth for the legions of hell, advance his own glory in doing so, and worship Rakoth in the most righteous and devout way possible: starting and winning brutal battles and wars and slaughtering his defeated foes.

Why did you come to Ralith: To begin recruiting misfit men and women to the cause of a false "justice" (in actuality, of course, a front for infernal ends) as well as the worship of Rakoth, in the hopes of achieving the aforementioned goals.

Description/Personality: Cornugons are the shock troopers of the infernal world, and it is rarely better-illustrated than by this case. In his true form Gilgaloth stands eight and a half feet tall, with powerful muscles coated in deep red, armorlike scales and massive, bat-like wings sprouting from his shoulders. The cornugon's eyes burn with malevolent light, his fang-lined maw is almost always spread into a bloodthirsty grin, and sharp spines line his back and tail, the latter of which is tipped with lethal barbs. Despite this fearsome appearance, he is still a juvenile by the standards of a cornugon and will only increase in power as time goes on.

However, recognizing the imprudence of remaining in such a recognizable and conspicuous form for the duration of his stay on the material plane, Gilgaloth has been granted a single magic item by his superiors: a finely-wrought golden locket in the shape of a heart formed of feathers, which allows him and only him to change his form between that of a devil and aasimar. In this form he goes by the name of Isonzo Adellon, and takes the shape of a towering young man with a warrior's build; his lustrous blonde hair is kept short, and a thick beard covers most of his face. Isonzo's eyes are a glimmering, intense gold, and in certain lights a delicate, but nonetheless present halo of the same color floats above his head. Isonzo typically wears clothes which lend an air of understated nobility and refinement, both to indulge his own ego and better come across as a just and reasonable man.

Though he is skillful at pretending otherwise, Gilgaloth is an unrepentantly cruel and evil man. The vengeance that once served as a beacon of hope and rebellion stained his mind with a love for violence; he despises elves, dwarves, and most races that aren't human or divine. Despite becoming a devil after his death, Gilgaloth is convinced that he is favored by Rakoth and hence nigh-invincible in combat; his mind constantly works on methods to ensnare, kill, or otherwise take advantage of others, and what was a useful skill in life has become second nature since death. Lastly, the devil is both proud and hedonistic - willing to indulge vices moreso than he should for the sake of his mission and prone to overestimating himself or, perhaps more accurately, underestimating his opponents. He never does so twice.

Backstory: Vishkeos Teshrad was born nearly a century and a half ago in a tiny hamlet on the same island which hosts the great fortress of Leag (at the time, an outpost of the Girasine Empire), during the siege of the very same. Though distant members of his (human) family had expressed their divine heritage in the past, his birth was taken to be a sign of great fortune and glory among the poor fishermen and farmers. Indeed, three days later the siege was broken to the joy of all. In the coming years, Leag prospered; fish swelled the seas, there was nary a single storm, and sailors and merchants of all kinds visited their ports. Rumors spread of the holy child who had brought such fortune, who bore the blessings of Korim, Lulwy, and Yacatas - and when he was five years old, Vishkeos' family was visited by the sovereign of the isle: Lord Celador, an elvish warrior and commander of considerable merit. He demanded that the child be turned over to him for training at Leag, in the hopes of grooming a successor and impressing the upper echelon of the nobility.

They refused out of love, and were put to the sword for their disobedience. In the span of minutes the cries had all ceased, save for that of Vishkeos - who was wailing at the sight of his slaughtered parents and siblings even as he was carried off to Leag. It took days of coercion and threats of violence to stop him from weeping, and finally he began a harsh regimen of training and tutelage under Celador, as well as his master-at-arms and various historians. He learned intrigue, geography, science, and history - but much moreso to fight and lead warriors - and was honed to a razor's edge as he grew into a young man. The memories of that night never left him, however, and his hatred of his "lord" slowly blossomed into disgust for elves and the Girasine yoke. Twenty years later Vishkeos orchestrated a coup using his knowledge, skills, and charisma, killing Lord Celador personally and forcing the surrender of the great majority of the garrison. Within days Leag was entirely overrun, and Vishkeos had been crowned its Saint-King. Unknown to him, sparks of rebellion had been smoldering for years, and the ember that began at Leag spread into a raging inferno.

In the months to come, many of those splinter groups (most of which were led by aasimar, mages, or other men and women of great vision) began to organize; under the banner of the Great Crusade, the Girasine Empire was slowly torn apart, starting with its shipping and trade lanes before invading armies began to land upon its shores. Saint-King Teshrad's was among the first, and brought with it a host of well-paid mercenaries, mages, and more - funded by the sizable treasury Leag had accumulated during its continuing years of prosperity. His innovative but brutal tactics won battles and then campaigns, but as time went on and both his prestige and power increased, the man became steadily more unhinged. Execution of prisoners turned into looting, then unrestrained pillaging... and finally outright genocide. Tens of thousands of elves were slaughtered - entire provinces decimated or worse - by ravenous mercenaries; one particular sorceress, Lady Nethanel, burned the fields, forests, and homes of anyone he ordered, and happily at that. As he grew crueler and more deranged, Viskheos’ allies began to desert him one by one, until the armies of Leag were all that remained as they cut a scar deep into the heart of Giras. Nearly a decade had passed since his initial rebellion when he finally reached the gilded walls of the capital, and (despite being abandoned and outnumbered) victory seemed to be within the crusader's grasp, when Vishkeos was betrayed by that same sorceress for her own nefarious ends. As the battle raged around him, a raging inferno disintegrated his bodyguards, overwhelmed his own magical defenses, and finally ended the so-called Dreadlord of Leag's life.

It was fitting, then, that he awoke awash in the fires of hell. Instead of searing agony, however, he felt a comforting warmth. The recently-deceased Vishkeos - now referred to by the moniker Gilgaloth - was sent to speak with a pit fiend and informed of his new position and duties in typically blunt infernal fashion, then sent off for training and (shortly thereafter) the frontlines of the Blood War - an eternal and nigh-infinite conflict between demons and devils. He spent nearly a century there and distinguished himself countless times, dissecting portions of the tactics and strategies that he had used in life and creating more effective versions of them. Gilgaloth's ambition was unchecked, however, and upon a return to the deeper layers of the Nine Hells he began to research changes that had occurred in Sairenoth following his death. The empire had been irreparably fractured despite his failure to take the capital; no central power united the islands. A delightfully devilish idea came to him then; to return to the material plane and lead armies for hell, hoping to fill the vacuum for his own glory and that of his superiors. He completed his research as quickly as possible, then made the suggestion - and though it was thought to be unorthodox by many, he was given permission to establish a foothold in Sairenoth with the overarching goal of the entire archipelago being under infernal control (directly or otherwise). Taking the guise of Isonzo Adellon, a dashing and heroic young warrior, Gilgaloth was sent back to the material plane, with the aim of advancing his cause by any means necessary.

General equipment: The Phoenix (a massive, flame-tongued zweihander with a phoenix motif which produces magical fire); Shapechanging amulet (allows him to switch forms between Isonzo and Gilgaloth); a pouch of mixed gold and silver coins; a backpack with some smoked and salted meats, bottled water, and alcoholic beverages; flint and tinder; a red waistcoat, white undershirt and (to him, worthless) chain shirt; dark pants; sturdy leather boots.

Languages: Human (native), Elvish (tutored), Infernal (native to devils)
 

Jeroth

Mach Ambassador
Moderator
#3
-Name: Reent, Last of his Name
-Age: 400
-Gender: Tree
-Race: Treeant
-Racial abilities, perks, and disadvantages:

Siege Monster: Reent does more damage to objects and structures.

False Appearance: While Reent remains motionless, it is indistinguishable from a normal tree.

Animate Trees: Reent is able to animate trees. He can animate one or two trees within sixty feet that are non-sentient and cannot speak, capable of assisting him in combat.

Weakness: Vulnerable to Fire

-Goals: To spread the seeds of his kin.
-Why did you come to Ralith: To plant a seed of his kin.
-Description/Personality:

While slow-speaking and slow to act, it is due to the Reent deliberating on the actions effects and consequences. The Treeant is careful to act, but is decisive when it comes to his decisions.

As far as looks go, his bark is a pale white with purple veins of sap oozing out. Deep green leaves spreading on his branches.

-Backstory:

Reent is the last treeant of his name. Being awoken by a wizard of old, he was given thought and realized the horrors around him. Stumps of ashen oak surrounding him as the wizard handed him a small bag. Inside contained the seeds of his kin. The wizard told him to preserve them before Reent was ripped from the ground and displaced in an unknown area. Slowly travelling, he sought a settlement to find a map and find the optimal place to plant his brothers and sisters.


-General equipment: Seeds of his kin.
-Languages: English & Sylvan
 
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coolpool2

Savage AF
The Original Gangster
#4
If people are up for it I might just do Dungeons and Dragons, with maybe a few changes here and there to make things flow better. For something like this I feel like having options is really important to give the feel of what you're playing. Also coming up with my own system might take a while. Might still do custom racials and stuff.
 

Dunsparce

Well-Known Member
Member
#5
I’ll give this a shot. Don’t expect me to write a whole hell of a lot, though. My posts probably won’t be any longer than a few paragraphs. Let me know what you think of my Mary Sue character. If she’s not exactly what you’re looking for out of this, I guess I could change it or think of something else.

Name: Saya
Age: 16
Gender: Neutral, but she usually goes by female pronouns.
Race: Mimic

Biology: Mimics can take on the appearance of any object or creature ranging in size from an infant to a car. Most famously, they appear as chests or other valuable items to bait adventurers and devour them. They can’t gain the attributes of what they mimic, only the appearance. If they mimic a creature with wings, for example, they won’t be able to fly.
Their true forms are gelatinous, but with mouths and eyes and other organs. They excrete a powerful adhesive on the surface of their body to trap their prey. They reproduce asexually through fission. Mimics have approximately human level intelligence and can learn to speak.

Racial abilities, perks, and disadvantages: Aside from the ability to change appearance, Mimics have naturally high strength, as they rarely fight with weapons. However, Mimics have no natural aptitude for charisma, and will almost invariably fail at abilities that require it.

Why she came to Ralith: Saya wants to be an adventurer. She has come to Ralith in the form of a human fighter looking for jobs appropriate for that profession. She also wants to eat a few people while she’s at it.

Description/Personality: It is very difficult to tell how much of Saya’s personality is sincere, and how much is feigned. Perhaps not even she knows for sure. The majority of a Mimic’s decision making is based on hunger. Having a personality is a bit foreign to Mimics, but some like Saya try to forge identities nonetheless.
Saya, like all mimics, is primarily motivated by a desire to consume the flesh of random adventurers, but she is also motivated by curiosity. She is curious about alien concepts like “society” and “emotions,” and she likes to cultivate fake personas to interact with people. If people don’t immediately see her as uncanny, they would no doubt see her as quite shallow and vapid. She does have some semblance of a morality and generally thinks peace is a good idea, but she won’t let this get in the way of her ravenous hunger.

Backstory: Like all Mimics, Saya was spawned into the world by forming within and eventually separating from another Mimic. She never encountered her parent after that, and had little to go off of other than instinct. She spent her early years in caves and dungeons disguised as epic loot to lure adventurers into her traps. She eventually came to learn the common tongue by eavesdropping on the chatting adventuring parties.
Saya named herself after one of the adventurers she devoured. The original Saya had a journal that the Mimic found quite fascinating. The adventurer’s exploits inspired the Mimic to explore the world.
That’s about all I’ve got for a backstory. I could probably flesh it out a little better, but I don’t think it matters too much for now.

General equipment: She has 20 gold pieces, and the journal of the original Saya. No weapons or armor. She can take the appearance of someone with weapons and armor, but will only have basic defense and can only deal unarmed strike damage.
 
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coolpool2

Savage AF
The Original Gangster
#6
Eh, I've never been one to write a lot either, so I'm totally fine with that. Also I was kind of hoping someone would play something like a mimic. They're one of my favourite fantasy creatures. I can work with that. Anyways, I'm still mostly working on filling out lore and setting such and such, and also thinking of ways to streamline things if I do use D&D because it might get bogged down on combat. Well anyways, I'm fine with your character, could be pretty interesting.

I might make a roll20 game just for doing rolls.

I might do things like rolling player perception and stealth rolls myself to speed things up.
 
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Requiem

Well-Known Member
Member
#7
I might make a roll20 game just for doing rolls.

I might do things like rolling player perception and stealth rolls myself to speed things up.
Doing a Discord server with the RPBot that I use might be easier for you. It's fast and doesn't require people getting roll20 accounts or you creating a map for people to be linked to just for dice rolls and the rolls are always kept track of since they're just messages. You can also make a text channel that only you can see for any GM rolls you might have to make.

Just a suggestion.
 

coolpool2

Savage AF
The Original Gangster
#8
Might make a discord server, but Roll20 is just really convenient and keeps track of messages anyways. Well, might use the RPbot who knows.
 

Easy

Right Honorable Justice
Member
#9
Roll20 has less suspicious dice, too. It's not as dicey as your RP bot.
 

Easy

Right Honorable Justice
Member
#11
Well, now I just feel bad.

The Roll20 dice probably are better, though, as they test them pretty heavily for randomness.
 

Tirin

God-Emperor of Tealkind
Moderator
#13
The Roll20 dice are defs better, but I would assume that's more because of options like "drop lowest", "reroll below a certain number", and so on. I would hope that, at the very least, the Discord bot has reasonably random dice. Not gonna do the testing, though.
 

Requiem

Well-Known Member
Member
#14
Eh, I mainly chose the bot because of its simplicity and because the rolls needed for our game aren't going to be complicated or need those sort of conditions. Beyond just having you guys roll your own dice or use your own dice roller, I figured something simple like it worked fine.
 

Easy

Right Honorable Justice
Member
#15
No argument there. It likely wouldn't actually save Coolpool any time with regard to running this RP, though, and it's probably less good at randomness and functionality both, so I wouldn't recommend it for that purpose. (For the Star Wars thing, though, I'd say it's probably hands-down the better way to do it,)
 

Requiem

Well-Known Member
Member
#16
That's true. Coolpool seems to want to do more then just basic rolls, so it probably makes sense to use something else.
 

Easy

Right Honorable Justice
Member
#17
And it's just so much easier for him to open up Roll20 and do rolls himself, than it is for him to try to get everybody to show up in Discord and do their own rolls.
 

Requiem

Well-Known Member
Member
#18
Well I got the feeling that's what he wanted people to do, log into Roll20 and do their dice rolls so he could have them tracked and marked down somewhere, not do them for everyone.

If I'm wrong in that assumption, it makes sense to use Roll20.
 
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