Ah, so by "give me feedback" you meant "suck my dick." I thought you were after constructive criticism. You probably should have mentioned that you have a fragile little ego and can't handle it.
The only actual bit of criticism you had in your original post was that I "didn't tell enough about the characters", and even then that wasn't a valid point because I have shown a lot about the characters, ESPECIALLY in this page. Yeah no, I definitely can't handle any criticism. I don't like ass-kissing, while it may be motivating, it isn't helpful. What you said was not constructive criticism, just a bunch of assumptions and complaints about something because it didn't fit your specific tastes.
Why would you assume that I know about a project you did ten goddamn years ago? If I had known that this was an on going series and seen the previous things you've done with these characters I might have been interested.
I didn't assume you knew about it. Even knowing about the very few things from that "series" I've actually released wouldn't help much with understanding these characters, because the things I have released were written with no actual developed character personalities. I'm not assuming anything, I'm just making something and putting it online for people to see and hopefully like. I've already said that if you don't like it, that's fine, but you could at least give ACTUAL constructive criticism with valid points on how to improve.
Yup, the only way someone can dislike something you've made is if they didn't pay attention.
You've combined two separate things I said to make some kinda point, good job. There's many reasons someone could dislike something I've made. I don't care what their reason is as long as its valid and I can actually learn from it.
Well, having re-read the comic, here's all personality I saw:
"Yay let's hug!"
"Why are we hugging like this?"
"I'm shocked we're splitting up!"
"I'm sad cuz I'll miss you."
I can't really tell you how you make someone care about characters because I'm no author, but this isn't really doing it for me. There's nothing unique about them, ya know, other than being frogs. Again, if I knew about this mysterious project from the dim mists of time, it might be interesting to me.
There's a few more little details in there, but yeah, that's the basic gist. You're really judging this way too early, but again, you don't have to keep reading it if you don't want to. More of the characters' personalities will be revealed as time goes on. These first few pages are more of a prologue than part of the actual story. Besides, the characters don't need to be 100% unique, just unique enough. You say there's nothing unique about them, but I know there is, and it's just not being shown right now but right now is not the right time to show that side of their personalities.
That's the problem with the medium you've chosen to present this in. I can't be drawn in three pages in with bare bone generic one-dimensional characters. And it wasn't an odd choice, it was a terrible choice. You could have done a two panel monologue for Toady to explain his situation.
If the characters were one-dimensional, they would have NO personality, and be reduced to nothing but stereotypes, but they're not. These characters might not have had as much thought put into them as characters for some other things I'm working on, but they did have a good bit put in, and they're definitely more than "one-dimensional". If I were to have a monologue, then that would still be telling instead of showing, which is bad writing. A comic is still a
visual medium, and although this comic is still kinda dialog heavy, I think that everything that has happened will contribute to the story and how people feel about the characters later on. I wouldn't say it's a terrible choice though, because it's working better than I originally thought it was. Point taken though, I can try to better simplify situations to better fit a web comic.
No you haven't. You've drawn the characters with emotive faces, but emotion is different from personality.
The way a character reacts to a situation is part of their personality.
So to paraphrase: "if you don't like, don't read!"
That's a cop out that unprofessional people on the internet like to use to excuse their low quality and avoid criticism.
Yeah, except nothing you said originally was
valid criticism.
Well of course you think that, you're the creator. How do you expect to improve if you refuse to accept criticism?
A few of the things you've said this time around have actually been legitimate criticism, but it's mixed in with bullshit like this that makes me really question whether you're serious or not.
"I know its good! I made it! How can I, Artist "The New Jesus" Unknown possibly make a mistake?"
Funny. I think I'll actually start using that nickname now.
And I'm trying to tell you how you can get more people interested.
A very easy way to "get more people interested" is to sell out and make a comic about videogame characters, so then everyone can relate 'cause hey know what that is!
Sometimes "getting more people interested" isn't a good thing. If someone isn't already interested, or isn't interested when it gets to the actual story, then it's not for them.
If you want to get rid of criticism, you have two options: Yell at them until they go away, or improve.
How could I improve from you making assumptions, asking stupid questions, and complaining about nothing? Again, this time around you have made a few valid points that I will take into consideration, but originally you did not.