After having a long discussion with Tim, I've decided to set up a game here that works kind of like clue/kill doctor lucky.
Each player will have a 'role' that has a 'method' of murder. Each player will be attempting to kill me, the host of the 'game'.
Players can murder each other as well.
I'm going to design a grand mansion that the players will be invited to by me. Each will have very specific motive to kill me. I will have invited everyone to make amends for past wrongdoings. It is during this time that the players will decide to take action and kill me using their method.
The game will be run in 'turns'. Each turn a player can move to an adjacent room, search a room for potential items needed for their method of murder, or they can interact with other people in the same room.
Players cannot make a kill attempt unless there is nobody in adjacent rooms and their target is in the same room as them.
In order to make a kill, a player must have the items needed for their kill method. An arsonist would require fuel and spark for example. A gunslinger would need a gun and a bullet.
When searching a room for tools, only one item can be picked up per turn.
A large portion of this game will be played through PMs. All PMs will go through me, obviously, and people in the same room will be aware of anything said or done by other people in the same room, and in some cases, adjacent rooms.
The person that finds and kills Lotus wins.
I feel like I've explained this terribly, and I'll need to re-iterate on most of it, but how does this sound? I'd need oh, 5-7 players.
Each player will have a 'role' that has a 'method' of murder. Each player will be attempting to kill me, the host of the 'game'.
Players can murder each other as well.
I'm going to design a grand mansion that the players will be invited to by me. Each will have very specific motive to kill me. I will have invited everyone to make amends for past wrongdoings. It is during this time that the players will decide to take action and kill me using their method.
The game will be run in 'turns'. Each turn a player can move to an adjacent room, search a room for potential items needed for their method of murder, or they can interact with other people in the same room.
Players cannot make a kill attempt unless there is nobody in adjacent rooms and their target is in the same room as them.
In order to make a kill, a player must have the items needed for their kill method. An arsonist would require fuel and spark for example. A gunslinger would need a gun and a bullet.
When searching a room for tools, only one item can be picked up per turn.
A large portion of this game will be played through PMs. All PMs will go through me, obviously, and people in the same room will be aware of anything said or done by other people in the same room, and in some cases, adjacent rooms.
The person that finds and kills Lotus wins.
I feel like I've explained this terribly, and I'll need to re-iterate on most of it, but how does this sound? I'd need oh, 5-7 players.