Fantasy Nations RP [OOC]

Milamber

Well-Known Member
Donor III
Character: Matthias Brower
Gender: Male
Age: 19

Position: Student in the Academy
Recommendation: Sir Cornelius Burton

Appearance: (Pending)

Biography: Born in Serenn, Inheriting the gift of magic from his father, Matthias was born a natural Pyromancer. As a magician from The Kingdom of God, his father Amos was noted to be of a superior breed than most magical users from the mainland. While Matthias conception was planned and his talent expected, the magical abilities that revealed themselves diverted from Amos spiritual lineage. Despite attempts to subdue and control his sons’ abilities, Matthias magic was too volatile and ill matched for Amos spiritual gifts. Even attempts to seek advice from the Kingdom fell on deaf ears, as they condemned the marriage of a woman outside the Kingdom. As a result talks of Matthias gifts linked to the Kingdom were labelled blasphemous; his Pyromancy was believed to be proof enough that his blood was corrupted, breaking the lineage of his father and on the verge of demonic.

Forcing their hand, the couple were forced to move to the capital and Matthias was sent to the Academy in Lusica. Spending the majority of his life within the Academy he was tutored by Sir Cornelius Burton and practically raised by the Matron. Thriving on the discipline and education that came with Academy life, Matthias became fluent in multiple languages including Elven, Orcish and the simplicity of the Common tongue. Revelling in the sense of power he possessed he used the facilities available to experiment with his abilities, focusing on becoming more destructive but maintaining a precise sense of control and manipulation. Matthias surpassed his peers with ease, taking the time to study forgotten magical lore and tomes to push his boundaries.

Dubbed the “Young Prodical” Cornelius was confident enough in his student’s ability to release him from the Academy. Granted with free access to the Academy’s resources and lodgings, Matthias became a role model for students to follow. Taking a year to hone his skills in fluid combat, he shadowed a small military group dubbed “The Vanguard” destroying enemy encampments and brutalising his opponents. While his comrades respected his capability at such a young age, many feared his efficiency in combustion and his ideology that magic shouldn’t be so easily discarded. On his return to the Academy Cornelius greeted him with a sly smile, passing him a sealed letter, containing a request from the Seventh of Eight to take arms up for the Emperor and the Empire.

Seizing the opportunity in a heartbeat, Matthias headed to the rendezvous, he would prove that the era of magic was not yet over and it still had a place within the Empire.

Magical Abilities

Molecular Combustion -Matthias original and most volatile ability, he can speed up molecules to cause an explosion consuming or igniting a target. Using hand gestures to pinpoint a target he can create smaller explosions to prevent fatal strikes. While his signature technique for harassing enemy strongholds and targets, Matthias passively uses the ability to access locked down areas or to simply knock open doors.

Fire Conjuration and Manipulation – Enhancing the world’s natural energy, Matthias is able to use that energy to conjure the element of fire, freely manipulating its shape and state at will.
 

Milamber

Well-Known Member
Donor III
The first five characters of the squad have been drafted, though appearances needed to be included at a later date. This was done deliberately in case someone else wanted to play these characters. I'll start the last five sheets next week, a post for Samir will be made tomorrow at around 22:00 GMT, the name for the squad I was originally going to refer to as the Left and Right Hand but I'm terrible at naming things. So if Tirin want's to come up with a superior name, please do so.

Character:
Chris and Triss
Age: Unknown
Last Recorded Age: 35 and 28
Gender: Male and Female

Position:
Ex-Interrogator and Ex-Warden for Marquis Gilan Vasa
Recommendation: Alfon Gustaf, Retired-General of the Old Eximian Empire, now acting Judge for Emperor Luscar, specialising in War Crime cases.

Appearance: (Pending)

Biography: Sealed within a sarcophagus, the pair returned to their homeland; the Vasa Ascendency after coming into the possession of Judge Gustaf. Their freedom began with the siege of a trading ship from the Oberland Empire, which was found drifting too close to the Ascendency waters. After the crew was captured, interrogated and the cargo seized the Empire denied all knowledge of the vessel seized and abandoned their people. Despite this the crew remained silent and any information regarding the contents or course remains unanswered. An initial examination of the Sarcophagus caught Gustaf’s attention after recognising several sealing brands and inscriptions. Acquiring the aid of the Academy and soldiers of the Magical Division on hand, the sarcophagus was dispelled of all traps, seals and wards.

Much to Alfon’s surprise, the sarcophagus did not contain corpses or remains of any kind but instead, two live individuals. Exhausted, dehydration and delirious, the pair were quarantined and placed into the care of the capitals doctors. In a bid to obtain some answers, Alfons examined their belonging and bindings; from the inscriptions engraved into their chains he found two names, Chris and Triss. Discerning from their accent to be of the Old Eximian Empire, he began to analyse the Archives for past records of any individuals who fitted the profiles of the strange pair. After several weeks of searching in his spare time, he discovered an old document published by the deceased Marquis Gilan Vasa, originally stamped with a seal for private military matters; the seal had long since worn and thus was freely accessible.

Unfortunately the majority of the document was faded but some basic details, which he was able to create a small biography from the information that could be salvaged. Despite their recovery, reintegrating the pair into society proved difficult due to their own uncertainty of how much time had passed. Their memories had significant blocks so much so that they couldn’t remember their last names. The few memories that they maintained focused heavily on their expertise, jobs and experiences with Marquis Gilan Vasa. The pair remains an oddity to this day continually speaking of the Marquis as if a young man, eager to be of use the Ascendency, the pair spent three years flexing their abilities and combat skills.

With the recommendation from Judge Alfon Gustaf, Chris and Triss have been invited to serve the Marquis son Emperor Luscar. Eager to contribute to the Ascendency once again they make haste to respond.

Chris Job Performance and Evaluation

“The recent promotion, of Chris.....to leading Interrogator proved to be a simple and rewarding transition. His training to physically break his prisoners may have gained results in the past but as usual it takes someone special to recognise ones true ability.

It went undetected for so long, so many missed opportunities...it was not his loyalty to his colleagues and kin that gained him valuable information, while admirable traits it was indeed a talent more mystical. Duncan confirmed it merely by being in his presence, Chris possesses an aura most terrifying, conversing with a total stranger, Duncan felt an unusual compulsion to answer any question asked truthfully. Any attempt to resist made the compulsions more violent and any magical interference attempted resulted in the body to follow Chris instructions directly. Much to Duncan’s horror, Chris had no knowledge of his talent prior, despite appearing to have full control over the art.

Sometimes we are fortunate for the blessings bestowed on this land. Chris has been a valuable addition to our arsenal. Loosening the tongues of the majority of our special guests we have gained some vital Intel from our neighbours, most recently the Oberland Empire.”

Investigation of Triss

“Reports have flooded my office with concerns for the safety of the most dangerous prisoners in our care. According to the Head Warden, the prisoners have been shrieking in terror at the sight of the Wardens for the past few months. Any attempts to approach or subdue has resulted in heavy injuries for both the Wardens and prisoners. Discontent is spreading among the Wardens and rumours suggest that the new Interrogator has a hand in the mental scaring of the prisoners. Looking into this matter thoroughly we can confirm that Chris has not been exposed to the prisoners in questions for long intervals or left alone, indeed he has been preoccupied with a rather delicate case. At least half a dozen witnesses can confirm this and many others can account for his whereabouts, unless his abilities have evolved somewhat it is unlikely he was involved in the incident described.”

First Entry

“Unfortunately, due to growing mistrust of the Interrogation Squad, the Wardens have refused Chris to partake in the investigation. While my attention is needed elsewhere, it would be foolhardy to leave the situation unresolved before I depart. Examining the rotas for the Wardens a round, one name has continually been reoccurring. Triss. I have asked the Head Warden to arrange a round of the prison with myself and this lady before I depart.”

Second Entry

“As I walked the halls with this composed soldier, each prisoner shrieked one by one as we passed each cell calling out to their loved one or victims. Stopping for a few moments one prisoner began to converse in a one sided conversation with Triss, continually referring to her as Lydia. We headed into my office to discuss the events that had just occurred, gazing into her face for the first time. She asked me a question “Who do you see?” It took me a while to compose myself for I saw a ghost for the first time, that of my beautiful wife.”

Final Entry

Chris Abilities: Due to his size Chris has become a natural scrapper, overpowering and dominating his opponents with brute strength alone. His role as an interrogator keeps his mind focused on one core goal in battle; take your opponent alive at all costs. While this may hinder many soldiers’ in combat, Chris efficiency with daggers, needles, wire and darts allows him to create chaos in the battlefield, creating traps or deadly injuries, makes his opponents wish they were dead. While his magical abilities are naturally passive, forcing others to state the truth in front of him, Chris believes his powers are still maturing being able to suggest how his opponents should move in battle and responding in kind.

Triss Abilities: Trained to fight as a traditional soldier, wielding a simple sword and shield, many regard Triss combat abilities as tame and predictable. It was those same people that lay dead on the roadside, while she is primarily known for being able to project the image of another person over her body. It appears that this is ability is limited to only affect the target if the target has unfinished business or regret of said person. She can inherit the voice, memories and movements of said person in addition to her own making the haunting very surreal. In combat her most useful ability is to repel an opponent’s attack with an unseen force.
 
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Tirin

God-Emperor of Tealkind
Moderator
Approved and put into the main post. Furthermore, both of Tolvan's characters - and his post - have been strikethrough'd, as he doesn't intend to post any further and hasn't had a particularly significant impact on any plots. I leave it up to the remaining players (or Tolvan) to determine if Mythor as a nation will be kept as is, reduced to a "blank nation" with a name, or deleted entirely.
 

Milamber

Well-Known Member
Donor III
I think Mythor should stay, it could be used later on in the campaign as a potential obstacle to the Ascendancy if needed.
 

coolpool2

Savage AF
The Original Gangster
Out of curiosity have you guys used my nation at all, it's kind of a neutral one so I guessing it kind of just sat there.
 

Tirin

God-Emperor of Tealkind
Moderator
We basically haven't. It doesn't help that there aren't many nations in that area.
 

coolpool2

Savage AF
The Original Gangster
When I'm not busy I might try and think of something to write up for this, kind of unsure of what to do since the scale is so large.
 

Zapy97

Active Member
Member
Keep Mythor please it will be an interesting item to the map.
 

Tirin

God-Emperor of Tealkind
Moderator
Character XVII: Sir Lazarus Udredge, Third of Eight

Position: Third of Eight, answering only to Emperor Luscar

Biography: Lazarus was born the only child of a young woman by the name of Dominel Udredge, the last remaining scion of the ancient and derelict House Udredge. Having suffered through its resources and prestige decaying as the centuries passed and the power base of the Eximian Empire shifted further west, House Udredge was by this time reduced to a shadow of its former self, lacking any true titles; its only property was the old family estate in Trasi. While a child being born to a young woman belonging to a noble house was hardly news in and of itself, the circumstances surrounding Lazarus' birth were - namely that his mother had been unwed at the time he would have been conceived, and raised him alone. While this would have resulted in the spread of a great number of rumors for a common family, the Udredge family became the talk of Trasi. Much doubt was thrown onto the child's parentage, and whispers of Lady Dominel paying the bills with her body instead of her family's likely long-spent fortunes echoed throughout the city.

Perhaps fortunately for Lazarus, said rumors had quieted considerably by the time he was old enough to understand any of them. The boy was raised solely by his mother and what little staff remained at the manor, and learned in academia by tutors far beyond what would be expected of House Udredge's meager funds. Though his mother pampered him in most every respect, Lazarus was not allowed to leave the estate without accompaniment until his late teens - and when he finally did, it was an utter disaster. Between striking looks, fine clothing, and other obvious displays of wealth, he inspired no small amount of jealousy; worse still, his haughty demeanor and penchant for flirting with attractive young women garnered outrage from many of the local boys. Perhaps he could have held his own in a fight against one such of his peers, but he stood no chance against the four that mugged and, after their nominal leader uttered the words "If he wants to fuck so bad, let's fuck 'im", stripped him. That threat heralded Lazarus' first use of magic, leaving those who would harm him piles of ash; he fled the scene shortly thereafter, telling his mother what had happened the morning after his return.

At his mother's (quite warranted) insistence, Lazarus was moved from Trasi to Luscia, both to study magic and in an attempt to keep him safer. During his studies, he encountered many of the same problems he had in Trasi beforehand, but most such issues were excused or ignored due to the incredible prowess he displayed in his control of, and theoretical expertise in, magic. By the time he was eighteen, Lazarus was technically a graduate of the Academy; by twenty, he had made enough of a name for himself that he was taken on to perform (well-funded) research into the magical manipulation of energy. Ostensibly such research was intended for peaceful use, but the nature of its testing made it abundantly clear to all involved that this was not the case. While some left the project, Lazarus stayed on, too passionately involved with it (as well as, for some time, one of his co-researchers) to consider leaving - certainly not when he had the opportunity to push the boundaries of magical knowledge far beyond where they had been before. While technically forbidden, Lazarus began to take pieces of the research home for his own study - and, under his own guidance instead of that of the research chair, he made incredible strides forward. For years, he pushed ahead of his colleagues, intent on showing off his own grand theory of magic, but when he finally felt he had completed his work, he was unable to bring himself to show it. Throughout, he kept in rather close contact with his mother, having no other family, and sent her a significant portion of his salary to keep her living quite comfortably, and continue paying the servants as she aged and her personal funds dwindled.

Lazarus' research left him more than capable of destroying a city - and with enough time and effort, he was sure, even more. Proud though he was, to reveal his body of work - privately or otherwise - would result in untold devastation. Late one summer night, the mage destroyed each and every one of his theories and treatises, committing them only to his memory, and did much the same with the Academy's records on the subject. The "unfortunate loss" of their research destroyed the morale of the mages, and they disbanded shortly thereafter. Content in knowing that he was among the most powerful mages in the Eximian Empire, Lazarus spent several years indulging himself with pursuits far less noble than knowledge - namely his own vanity and lust - and spent that time ignoring research, the Academy's politics, and (perhaps more dangerously) the subtly shifting tides of the Eximian Empire, as factionalism began to tear it apart years before Emperor Acaelus' demise. It was only after Vizya Radgeist's arrival in Luscia that Lazarus' whereabouts were looked into, and he was convinced to work under House Vasa in exchange for power, prestige, wealth, and titles, both for himself and House Udredge. Again employed as a researcher, Lazarus made several major contributions to the embryonic Ascendancy's magical knowledge, and was poised to continue in that vein until news that one Count Apophis Xel (a discontented vassal of Giland's) had claimed Trasi as his base of operations reached Luscia - along with reports that said lord was disposing of the local nobility and giving their titles and estates to his own men.

Lazarus immediately travelled towards Trasi seeking an audience with Count Xel, informing the Marquis that he would be leaving Luscia for some time and would be back shortly. His being forthright earned Lazarus nothing more than honeyed words from the Count's messengers and a delay of damn near three weeks. Convinced that Lazarus had been captured (not to mention quite intent on securing the wealthy city of Trasi to begin with), Giland sent his armies to end Count Xel's reign by force. When said armies arrived, they did not find disciplined troop formations awaiting them - in fact, they did not find any manner of resistance. It seemed that Xel, his advisors, and his generals had all disappeared one night; a search of his "palace" (a gaudily-decorated fortress located roughly in the city's center) turned up with hundreds of corpses - rather, the ashes of what was estimated to be hundreds of corpses, and speculated to belong to still more. Lazarus was found among the survivors of the attack, along with several other members of the local nobility; unfortunately, the Lady Dominel was not among them. Conjecture on what happened that night is still widespread among those who have heard of it; fragments of the truth are evident to those who witnessed the aftermath, as well as those who are aware of Lazarus' ability, but only the mage himself is familiar with the reality, having played it over in his head hundreds of time since.

Upon his return to Luscia, Lazarus was made another, still more prestigious offer - to work alongside Miranda Zasolez, as well as Izlude and Vizya Radgeist, as Giland's Fourth; he would be far more privileged and better-paid than before, and have significant input in House Vasa's strategies for what the Marquis anticipated would be several tumultuous years. With the lamentable "death" of Vizya a year later, Lazarus rose to become the Third. In the near-decade since then, he refined - perhaps perfected - his magical technique, and became a skilled swordsman to boot owing to Izlude's training and the necessity to keep himself and his comrades-in-arms safe in the field. Upon the death of Emperor Acaelus, Lazarus took up a prominent role in leading important assignments for the Marquis, the most notable being subduing much of Serenn's resistance by eliminating many of its leaders and pacifying the remainder. When Marquis Giland passed, Lazarus was nigh-instantaneous in declaring his support for Emperor Luscar, and contributed heavily to the brutality involved with securing his throne. In doing so, he firmly cemented himself in Luscar's good graces, and is thus given a remarkable amount of lenience in his actions - so long as, of course, they do not contradict the Emperor's will or the Ascendancy's goals.

Magical Abilities: Among the Eight, is it Lazarus who exhibits the greatest potential for destruction, having spent decades honing his craft atop an unprecedented natural talent. This talent has been attributed to a wide variety of sources by jealous peers and teachers alike, and count among them demon worship, the sacrifice of innocents, or poring over forbidden tomes in search of ancient secrets. In their defense, Lazarus never did anything to deny such rumors, instead opting to spread those he found most amusing. Lazarus' power and technique allows him to perform incredible feats of magic on an enormous scale; among such demonstrated abilities are the freezing of entire lakes and the burning of forests, or - more practically in warfare - the flash-freezing of regiments or detonation of a fortress' walls. Despite most commonly working with powerful effects (and thus typically unleashing either extremely hot or extremely large fires), Lazarus is still more than capable of incinerating a single person, so as to fight at times when blazing infernos are inappropriate or impractical. Although exhibiting his power on a grand scale is a favorite of Lazarus, he adamantly refuses to disclose any details of how his magic functions, including the writing of a treatise; he justifies this with the (rather rational) claim that such power would be exceedingly dangerous if given to someone who could not control it, and could very well be moreso still in the hands of a mage who could.

"A decent mage can burn a man and freeze a well. A good mage can burn a building and freeze a stream. A great mage can burn a district and freeze a pond. I can burn a kingdom and freeze the sea."
 

Milamber

Well-Known Member
Donor III
Tirin has the Kingdom of God been removed from the world? It's on the map but I can't see it in the listed Nations.
 

Zapy97

Active Member
Member
Character Name: Dagobert Heinz
Position: Private Ship Captain, Hunter, Traveler, Fighter, Glory hound, Söldnerführer der "Wilden Jungen", Oberstleutnant in the Corseinburg Militia Korps, Explorer and Pirate
Appearance: Dagobert stands at four foot eleven inches with a stocky frame and an unmatched ego which seems to radiate off of him. He is often mistaken for being five foot three and even up to five foot six. Within Dagobert is boundless energy and tenacity which is apparent even at distance. Dagoberts contenence has the disarming looks of a young and youthful person prime with innocence. His mustache being quite well trimmed for maximum innocence, with his non-protrusive nose, rounded bright cheeks, his with his soft blue eyes and boyish blond hair. The rest of his body is a different story his arms, legs and torso are scraped and cut up from all kinds of misadventures and struggles which he most miraculously came out on top or let alone survived. Dagobert never appears frightened or shocked and always seems to be anticipating action at a moments notice.

Biography: Dagobert was born and raised in an extremely wealthy family, which as he would always say was to boring for him. Dagobert made a name for himself within the Corseinburg University being the smartest and most tenacious student there graduating at the top of the class. Dagobert graduated teaching there for eight years being one of Alexander VIII's favorite teachers. During Dagobert's last year of teaching he felt as though something was calling for him something over the horizon that he couldn't quite put his finger on. At the end of the year he packed up a few of his prized belongings, his rifle, his cigar case, his volunteer militia officer uniform, his revolver, his favorite hat and his razor knife.

He spent the first month touring Galadon which he found was quite foul from the smell of fear of the "upper class". He at one point almost became Vrykal fodder had he not had his wits with him that day, which he earned the first of his many scars. He escaped the country on a West Oberland trade ship, which promptly saw the ship's captain and owner jump overboard for "mysterious reasons only known to him" as Dagobert puts it. The ship had immediately turned around and went to the Kingdom of God, where Dagobert was not entertained with the piety of the people. After about ten days of exploring the island Dagobert, his new ship and crew left for the Oberland. On the way towards the Oberland where his ship was attacked by Vasan pirates waiting for that ship and its cargo. Dagobert while the Pirates were preparing to board his ship, but instead Dagobert himself and his crew boarded the pirate ship taking them by surprise. It was at this point as Dagobert put it "the pirates for mysterious reasons known only to them began to jump over board into the water." After promptly plundering and sinking the pirate vessel, Dagobert and crew continued on their way to the West Oberland with out any further issues.

Upon his arrival to the port Dagobert discovered that the cargo of the ship was an ornate set of armor akin to that which would become the body of one of vrykal creatures, most likely stolen. Dagobert instead of selling it sent it home in a large crate to be set up in his family's mansion on display. Dagobert seizing the opportunity once again travel abroad began his trek through the minor kingdoms surrounding the Oberland. These little nations could barely contain him for a day before he moved on to greener pastures. Heading north towards the lands of the defunct Eximian Empire until he got about half-way there until he was ambushed by bandits. The bandits were of course successfully beaten back by Dagobert who bayoneted or clubbed them into submission with his rifle. Dagobert being physically unharmed for the most part his only true wound was that the bandits had made off with his favorite hat! This hat was very special to him and it had been with him since he was young man, and he had acquired it with his own sweat and blood in a fight. Dagobert could not let this stand one bit, his fury at his stolen hat led him on a chase back and forth over a couple of months. During this goose chase he picked off the members of the bandit group one by one, which had allowed him to confirm that they still had his hat. Finally catching up to last of the bandits in an abandoned hideout in Forestwood. The bandit had realized that his situation was totally hopeless was completely drunk to the point of being almost passed out from drinking by the time Dagobert found him. Dagobert being the civilized Oberlander that he was sat down at the table where the bandit was sitting, all while smiling. Dagobert offered the bandit a cigar, since the bandit being to drunk to decline took the cigar with out so much of a thought. Which the pair held a brief conversation about hideout and how long it was abandoned. Upon coming upon the subject of the hate which the bandit was regaining his senses from the cigar which had been magically removed the alcohol from his blood. He was immediately becoming aware of who he was talking to, at which point he jumped to his feet to try and kill Dagobert with a fire spell. Dagobert was to quick on the draw with his revolver shooting the bandit while he was still in the air. The bandit died quickly having his spine broken from the bullet. Dagobert picked up his hat from the dead bandit's head and left to begin exploring the new land he was in.

Dagobert being drawn to some quiet time in the prosperous town of Green Grove since the recent bandit engagement leaving him in a desperate need of rest. Dagobert recovering after a few months worth of relaxation, luxury, learning to ride on horse back, gambling in his traveling clothes and partaking in a few local dances with the nobility dressed in his militia Oberstleutnant uniform, which was mistaken for the uniform of a general in the army. One day while partaking in a local gambling game Dagobert he saw in the corner of his eye a quite beautiful Averian lady of his age. Naturally his eyes were draw to her, which she noticed and then they looked away, then back again to check if the other was still looking. This cycle continued until a winner was announced, turns out Dagobert had doubled his money while gambling. Having had his fill of gambling for the day he collected his money and left to prepare a large dance in which the a fair share of the country's nobility would be attending later that night. It would be the beginning of the celebration of the birthday of Emyr Neirin the Averian prince, so he made absolutely sure his uniform was in perfect order everything was straight, pistol was polished to a shine it had not seen in years and well fitted not to bring dishonor to the East Oberland's Army while out abroad. Dagobert looked in the mirror at his uniform which he remarked at how much pride was in it for him stemming from the natural oberlandish nationalism that was a trait inherent of the oberlandish and highlandish races. After making doubly sure that his uniform was perfectly straightened he made sure to depart on a his young white horse which he had purchased there after he gotten sufficient practice to ride on his own.

At the dance there was such splendor that was still quite foreign to him, of course it was not that it was greater than that which he had experienced in the Oberland just that it was that it had a different taste that which still was hard for him to explain even today. His best words were for it were along the lines that while the Averian dances had the qualities of a high class oberlandish ball but had a much greater effect on the spirit and atmosphere of the place. Dagobert being early did his best to get to know the other attendees to the dance such as the religious leaders, the high local nobility, and other foreigners who would arrive early. During the actual ball was when he actually met her. Getting another beer he saw her, she saw him. They approached each struck up a conversation with each other. To her he was this fiery great general the had come out of the south to lead a magnificent army of Oberlanders in a romantic conquest. To him she was the most perfect creature in all the world trapped in a cage crying for him to release her from imprisonment. After chatting for what seemed like hours on end they danced the rest of the night away. The two young people fell in love that night and spent most of the duration ball together. After the whole ball had ended they got married in secret and purchased a horse for Dagobert. The two of them began sneaking north to the border until they discovered that they were being hunted by Bronwen's family which they began fleeing with all speed available north and east to the Wallin Duchy. Bronwen had dumped every piece of clothing that could identify her and with Dagobert she fled.


After escaping into the Wallin Duchy the pair made their way into the Vasa Ascendancy traveling to Luscia. There Dagobert bought Bronwen a necklace which was her families' coat of arms. After Luscia they traveled west once more towards Mythor watching battles unfold, and seeing the lesser kingdoms of the Eximian successor nations. Dagobert got used to the change in climate quite quickly him and Bronwen enjoyed hunting the large beasts of the Eximian frontier. Reaching Mythor they saw the flying ships up close, which they rode one for a ways being dropped off further west where Dagobert shot himself a mammoth, an orc, quite a few orcs actually, before he and Bronwen fled their savage packs fleeing south east back to Mythor boarding an airship flying to the Tarrowlands then they rode east back home to Dagoberts mansion in the East Oberland. After beginning a family with Bronwen, Dagobert formed the Wilden Jungen which recruited soldiers who had been kicked out of the army for getting in fights, for the most part they were just a bunch of ex-soldiers who got into fights constantly. Dagobert led his new band of mercenaries into many dangerous exploits which resulted in the finest stories at any beer hall in the Oberland. Dagobert himself gaining much fame and acclaim and recognition for his many battles his mercenary band had won for their employers following the rule of not a single inch back even when our employers run.

On one such occasion had it where Dagobert and his men were called to surrender a castle after the lord had fled in panic, who was shot for desertion when he ran to enemy lines. Dagobert taking command of the defence him and his mercenaries fought off ten to one odds and won. After the siege and battle, the castle having been reduced to crumbly bits of stone Dagobert and his mercenaries emerged from the ruins to find only ten people out of the attacking army were alive and they had surrendered to Dagobert. Dagobert and his Wilden Jungen have many times proved to be some of the finest fighters in the entire Oberland.
Tags: Tirin For Approval.
 

Easy

Right Honorable Justice
Member
Nation Name: The Kingdom of God

Race: Mostly human

History: The founding of the Kingdom of God predates written record, and as such, historians often dispute the facts of the state's origin. Be that as it may, the Church teachings, (accepted as the official record by its citizens), are unambiguous on the matter. According to the Church, the Kingdom of God was founded 3,362 years ago, in what would afterwards always be referenced as Year 0.

Those days, the Church records explain, were of a dark and sinful time, when a wretched and selfish people harmed, robbed, and extorted each other without concern or remorse, even and just as they were themselves enslaved and extorted under the heel of a nobility who had long ceased to even believe in their God, let alone to abide by His teachings. Instead they turned to worshiping idols and false spirits - and when God sent the dragon-spawn from across the seas to punish and unite them, the weak and foolish of the land simply surrendered to conquest, and soon took to worshiping the dragons instead, and forever shamed the world of men with their disloyalty. Such is the nature of the faithless heart.

Soon after, (the records are not clear on how long), came the time when only one sinless man remained living in the world, a monk who had devoted then half a lifetime to work and teaching and prayer. As the sinless man rose in the dawn of that day, in the solitude of his home, and prayed, he was answered with a vision, a voice, and a crown of flames that hovered before him, bright as day and light as air. And the voice said:


You are the best of my faithful, and the last of your kind,
And only you can save my people, who have rejected me.
For I am the voice in their minds that cries out
At their avarice and their cruelty
And they have silenced me long ago,
So that my Kingdom is without rule or order.
Not a kingdom of thousands
But a thousand kingdoms of one,
And defenseless.
So that when the terrible Dragon found their shores,
Their bodies were felled by fire and sword,
Their minds by fear and sorcery enslaved.


Now to the North a great Evil rises, the second of three.
An abomination, lifeless, that feeds on life
A shadow that devours the light, from beyond the campfire,
And having feasted, grows larger
Until it moves to devour the flame.
Too late will the just, the strong-hearted move to stop it
For again the faithless will fight it none,
And many will take up its cause.
For they are blind with greed, senseless with fear
And will not recognize the evil, even as they become it.
The wicked shall have overrun the world,
And the righteous will chafe under their boots.


Swiftly then shall the third great evil arise, in a faithless world.
A heedless power that cares for nothing at all, and nothing its mark.
Not an ordinary darkness, but one born from the death of light
When there is nothing left to cast a shadow.
This I have said to you, the last of my faithful
That you may know of your people's peril.
Take up my Crown if you would save them,
And tell the Righteous of my Word.
Henceforth you will have no name,
No friends, no family, no equals.
Henceforth you will be only my message to this world,
The words of my decree, the Voice of God.


(The Word of God Book 1, chapters 1.1-1.3.)


Afterward, Church histories say, the sinless man donned the Crown of Light, became the first Voice of God, and began what is now known to the Church as the First Crusade. With his preaching, prophecy, and prayer he swayed only the most powerless at first, the down-trodden selfless and abused, then the decent and well-meaning, then repenters and converts. Wherever he went he knew things and did things that no man should have been able to, for the knowledge and power of God were His to grant His messenger, and this drew only unease and hostility from the powerful at first. Three times assassins were sent for him, but he could not be killed - birds flew into arrows and knocked them aside before they could strike him, poison was taken and passed without effect, and though the last one stabbed over a dozen times with his dagger, it always stuck in a rib and left only a shallow cut behind, healed over in a matter of days. There were no more attempts after that, and eventually, though most clung to their newfound and silent gods, he had some allies among the powerful as well. One, a Magister and former general, even grew to be among the Most Faithful.

The Church's official history claims that the Voice of God had a small army by the time the demons came to Galadon, though the precious few histories that have been recovered from that time do not deign to mention it. A tide of wood and stone and steel and little else, an army of life-sized puppets bound to twisted, tortured souls, the demons overran the realms of man with a fury, and even though the false nobles that had always decried the Voice of God as a heretic and charlatan before still did not acknowledge the truth of his prophecy, he was among the many that were called to for help as they suffered defeat after crushing defeat in the fields. If he and his God were really true, some claimed, they ought be able to turn the tide and repel these invaders.

Church authorities do not dispute that the faith and righteousness of the Army of God at that time would have made it a valuable force, akin with the paladins of the Kingdom today, though the paladins have all the arms and armor and lifetime of training that those men did not. The Voice of God, however, foresaw that the only way to stop the demon threat for good was to cut it off at its source. With God's blessing to protect his army from the cold and hunger of the march, he led them north around enemy lines and to the far coast, where he had them build rough canoes and row out into the unknown, to find the island where there now sits the Kingdom of God. They fought their way from the beachheads to the center of the island. There, he destroyed the source of the vile magic that spawned the demons, purging the island of its evil. He deferred to God the victory, and declared that the island was now hallowed ground, that the sinful may no longer tread there.

The demon invasion was ended permanently, but not without cost. While the Army of God was away, the Galadonians had in their desperation taken to using the demon's own magic against them, binding their own souls to material shells in a way that the Church considers identical to the demons'. Meanwhile, at the center of the island was raised The Spire, a single tower of marble hundreds of feet tall that stretches to a point in the sky, and around it the church hierarchy was formed. A new Kingdom was declared, a Lord Bishop was chosen to follow when the Voice of God passed, and the Kingdom of God went through the first of many centuries of peace and construction, eventually reaching out to assign Bishops and clergy to accepting jurisdictions in old Eximia. Since vanquishing the demons, the Army of God has only once been called to war, nearly two thousand years after its founding, when the Lord Bishop of the time declared himself the Voice of God and called forth the Second Crusade, which ended in the "pacification" of the orc tribes to Eximia's south.

The Kingdom of God currently acknowledges Luscar I Vasa as the rightful Eximian Emperor, and is militarily guaranteed by the same.

Government: The Church of God, also known (mostly to outsiders) as The Church of the Fiery Crown. The Church breaks its composition down into three factions: God, the Clergy, and the Inquisition.

God, the supreme authority, is considered by Church theologians to play an active part in its administration. This is believed to generally manifest itself by influencing the actions of its leaders – with the effect that they behave more in accordance with His will, and to the greater benefit of all – or sometimes directly, by speaking through the Lord Bishop, whose orders therefore become supreme and infallible for such time.

The Clergy, made up of men who at some time or other volunteered to be trained for the office and swore their lives in devotion to God, is seen as His political arm in this world. Any man of fifteen years, having reached adulthood, may take the Oath of Service and so be assigned by the Church to training either for the priesthood, or for the Inquisition, according to his strengths. Historically, such applicants have mostly been residents of Eden, though the number of foreign applicants sent there to study has been steadily increasing over time, and in recent years has actually begun to out-number the natives.

The Church’s operation in each sovereign nation in the known world is overseen by a bishop, with the Bishop of Eden being appointed by council among them and each of their successors appointed, from among the priesthood, by the Bishop of Eden. One may note that although each diocese holds a different number of the faithful, the size of the appointed congregation is not strongly linked with the prestige of each position. Intolerant and totalitarian nations such as the East Oberland Empire, for example, though holding only a small, underground sect of devotees, call for an exceptionally bold and crafty leader, one who can work to spread the Church’s teachings among an exceptionally narrow-minded population, while nonetheless still outmaneuvering and avoiding persecution from their fanatically xenophobic governance. As such, any man holding such a post is highly regarded, as is the office itself.

The priests, the fundamental units of the clergy, are tasked with overseeing each actual gathering of the faithful, to see that the proper teachings and practices of the Church are properly observed. In some places, they serve as little more than well-respected beggars, who share their knowledge of the Faith and are (or may sometimes be) generously given donations in return. In others, generally among especially devoted congregations, they also serve as community leaders and magistrates, resolving disputes and overseeing development among their congregation (even when this is not officially within their legal authority, as it is in Eden). Priests within a diocese are instructed by the bishop as to what sort of role they should fill, according to his management and understanding of the local political environment.

The Inquisition is, for want of a better term, the military arm of the Church. While the function of the Clergy is to serve God by converting the wicked and strengthening the faithful, the Inquisition serves instead by eliminating evil. The Inquisition consists of three basic roles: the Exorcists, which answer directly to the clergy on equal standing with the priests; and the Monks and Saints, which collectively form the Army of God and answer only to Him, (ultimately), and the Lord Bishop (directly). The Inquisition, unlike the clergy, is not restricted by sex, and does not often interact with the general population.

The most basic unit of the Inquisition is the monk, (or nun, for females,) which is generally the destination of those devoted who have neither the exceptional intelligence to be assigned to the clergy nor the extraordinary martial prowess to have been promoted to the Saints. Nevertheless, they are far from incapable: After two years of training in fundamental monastic doctrine, a monk is armed and armored with the finest magically-enhanced Eximian steel available for purchase in bulk, and begins life in the monastery. There, monks are expected to wear their arms and armor at all times – eating, sleeping, praying – for all activities except bathing, which is done communally every morning. There are approximately four and a half thousand monks in total, spread over twenty-four active monasteries. Additionally, at any time the Kingdom of God hosts anywhere from a dozen to over a hundred foreign warriors employed in temporary service in the monasteries, either as a sign of devotion or a means of serving some penance. Such temporary volunteers are known as “Templars” and, as a valuable source of recent combat experience to the never-deployed Inquisition forces, are frequently placed in training and leadership positions for the duration of their service.

Since the order accepts men as well as women, the daily communal bathing serves a dual purpose as a test of resolve in challenging the requisite oath of celibacy; to ensure success, each unit of monks is kept under the kind of observation generally considered excessive even for the most infamous political prisoners in less-devout societies. New trainees are not physically punished for signs of… interest… but such surrender to natural process is regarded as weakness in the doctrine, and shame tactics are regularly employed until an initiate learns to control such impulses during his or her waking hours, often with the help of targeted “counseling.”

This process is additionally aided by the practice of addressing a male monk by the title of “Brother,” and a female as “Sister.” This practice itself imposes an inherent taboo on perverse thinking regarding one that the monk is trained to think of as a sibling, (or that any other individual is compelled to refer to as such), and also justifies further measures to be taken on the part of the Church: As with other, more literal cases of incest, any nun found to be pregnant following initiation, along with any of her known or confessed illegitimate lovers, is thrown into the Sacred Fires that burn at the center of the island to be “cleansed.”

Fortunately, the combination of piety, tradition, and applied deterrence employed in these institutions makes such cases so rare as to be virtually nonexistent. A typical day in a monastery follows the morning bath at dawn with armament, then the breaking of the nightly fast, and an hour of silent prayer. Morning prayer is followed by melee practice with blunted weapons until midday, with the monks split into two even units to alternate attack and defense against the other side as a group, and this by the midday meal and another hour of prayer. The monks are then divided by combat role – cavalry in one group, archers in another, and so forth – and spend the remainder in the day in either military drill or combat practice (swordsmanship for the infantry, horsemanship for the cavalry, marksmanship for the archers, and so forth). Sunset brings the evening meal and another hour of prayer, after which the monks are allowed to sleep away the remainder of the night on the dubious comfort of the hardwood shelves in their barracks, with the inner padding of their armor serving as the only allowed comfort.

The other part of the Army of God is the Saints, which, though distinguished from the Monks by authority and title, is arguably simply an extension of that order. Numbering at about four hundred in total, each of the Saints originally began their career in the monastery, and the vows and obligations of that lifestyle still apply to them. Nevertheless, the Saints themselves are all housed and trained in the grounds about the Spire, with the exception of a particularly experienced few who serve to command and train several monasteries about the island. They are also considered to be above the Monks in hierarchy, having been selected for elevation from among the very most elite of that order for their strength of will and natural fighting ability, and are differently equipped in their armament. While a Saint keeps the armor given him or her by the monastery to wear, their weapon of choice is replaced by a brightsteel weapon of choice for their right arm, and a flat, rectangular brightsteel mirror shield for the left. Notching along each edge of the shield allows them to be fit together in formation, side-by-side and at inward right angles top-to-bottom, allowing two rows of Saints to form nearly seamless cover from above and ahead if necessary. The Saints (and, by extension the Monks), are commanded by the Crusader, whose office is filled under the authority of the Council of Bishops. The current Crusader is Tuo-Hakta, a fearsome, battle-scarred orc and convert whose unanimous endorsement by the Council remains controversial among the monastic order even in these modern, enlightened, accepting times.

Whereas the Monks consist of such sworn servants of God as had not met the intellectual requirements for the clergy or the martial qualifications of the Saints, the Exorcists are made up of a particularly elite few that begin by showing great promise in both. The Exorcists, for their part, are undoubtedly the most elite units of the Inquisition, if not generally the best respected. They form the only branch of the Inquisition that remains active at all times, regardless of when a Crusade is called, and the only one that may be called directly to action by the clergy. They are also the only branch to regularly utilize foreign schooling as part of the training process, and the only one that does not bind the membership to celibacy. (Since fornication is still actively discouraged, however, and the constant and deadly trials that characterize this lifestyle are not conducive to marriage, this is nonetheless a privilege that the exorcist rarely manages to enjoy.)

Exorcists are only chosen from among the youngest of devotees, after showing a great deal of promise in all areas of ability. Following selection, an exorcist must then confirm, of his or her own will and without outside coercion or pressure, that he or she agrees to begin this path – otherwise, the child is instead redirected to the clergy or the monastery, at his or her discretion.

The first few years of training as an exorcist are grueling both mentally and physically: During this time, the child sees no company but his/her trainers, enjoys no diversion except his/her studies, and discards all ties except the Church. The candidate emerges, generally entering their twenties, with will of iron, muscles like steel, reflexes like lightning and a mind like a vice. The candidate achieves expertise with knives, swords, axes, bows, spears, unarmed combat and (for its all-occasions usefulness) the quarter-staff, and becomes intimately familiar with the Church’s wealth of knowledge on countering such evil as demons, curses, malicious spirits and other unholy entities. It is also a well-kept secret that, as part of their mysterious curriculum, the Church itself deliberately trains these individuals with the particular subset of knowledge and physical skills, involving such matters as scaling different sorts of walls, the noise profile of various strides while wearing different types of footwear, and the engineering of different types of locks, that would in other circumstances make for a very efficient class of burglar.

Graduation from the Church curriculum has no set date for an exorcist, instead simply taking place once his or her tutors have decided that the candidate has begun to approach the theoretical limits of a gifted human individual’s physical and mental performance. Nonetheless, the common trend is that this occurs at about the time when the individual becomes (or nears becoming) fully-grown, at which point they are told that they are to make their way to the University at Tor to pass the requisite entrance exams and submit a provided fee waiver as soon as possible – the waiver, of course being exchangeable to the Church for the full cost of a semester’s tuition. Here is the first great test of a potential exorcist, as the fee waiver provided has an expiration date set for two years from the date of graduation. The Church neither provides nor allows any outside help in reaching the destination before this time, nor even any provisions or equipment save for the clothes on the candidate’s back – after all, it would be frivolous to invest so heavily in the education of an agent without first being sure they were worthy of it on their own merit.

Many candidates die trying to cross the ocean and reach the mainland on their handmade boats, many others killed by bandits or hostile governments or wild animals after landing there. Once having reached the University too late, the candidate’s only options are to give up on the path that they’d sacrificed the last great portion of their life to pursuing, or to return to the Spire for a renewed waiver and begin the journey anew. Most choose the latter. A few seek work as criminals or mercenaries instead, shaming the Church and the order which they had failed to aspire to. The rest either reassign to the monastery, or give up on the use of their hard-learned skills and enter civilian life instead, settling for common happiness over hard-won excellence and never looking back again.

For the candidates that succeed at this first major trial, command is transferred to a training-grounds in Tor where prospective exorcists will eat, sleep, train, study, and report their progress to. Aspiring exorcists at the university, funded by the Church, are assigned to essentially one of two paths of study: If magical aptitude is discovered, upon testing, then the candidate will be directed to the study and practice of basic, non-somatic spell casting, while regularly training on Church grounds to apply this knowledge to active combat. If no magical aptitude is discovered, on the other hand, then the candidate will be directed towards further mechanical and chemical study, and so practice the crafting of various devices and concoctions that may often prove useful in the fight against evil.

From here, a candidate graduates to a full exorcist one of three ways. First, and most commonly the student reaches a level of competence sufficient for the board in Tor to declare him or her fit for practical tutelage. At this point the candidate will be assigned to the instruction of an active exorcist. The candidate is to accompany and aid said exorcist, to the best of his or her ability, until such time as the exorcist declares the candidate to be fit for independent deployment.

Secondly, the candidate may be assigned to such tutelage under an active agent, and then complete one of said agent’s assignments after he or she perishes in the act of carrying it out. This is understood to automatically graduate the candidate to the rank of full exorcist, whereas failing to complete that same assignment will simply result in being assigned to train under another such agent.

Finally, the student may study and train at the university for an especially long time, so that the local administration deems the candidate worthy to be sent on an exorcism alone. Though first-time exorcists are never given especially prolific or dangerous cases to resolve, it is not uncommon for inexperienced agents to be killed on such a mission.

Like other branches of the Inquisition, the Exorcists ultimately hold God as their primary authority, and so can and will refuse to accept any assignments from the clergy that are clearly in contradiction with His teachings – banishing a powerful demon is seen as in accordance with the will of God, where assassinating a powerful nobleman is not. Because of this, and because clear-cut cases of pure evil in need of elimination are so generally uncommon in the world, there are only thirty-six active exorcists scattered around the world today, thirty-two of which are working with apprentices.

Society/Culture: Heavily overlapped with "the Church," and, therefore, with "government." Boys and girls born on the island are raised with the full understanding that this is hallowed ground, and no place for the sinful to tread. This alone is not sufficient to eliminate sinful and discordant behavior, of course, but it makes a very good start. Though the nature of people is such that there will always be exceptionally greedy, selfish, or simply rebellious personalities in any sufficiently large population, the motivation for actual crime (with the exception, of course, of fornication and other vices outlawed on the island,) is small.

Distribution of the Edener's staple foods of bread and fish is controlled by the church, and the supply is plentiful - a household, or even individual, has access to effectively as much food and water as they care to ask for. (Because of the short effective storage life of these foodstuffs, as well as their generally bland-if-acceptable flavor, and not least because of the social stigma associated with the appearance of gluttony on the island, a citizen will not generally request a more than healthy amount.) The surplus of each day, generally plentiful, is packaged for preservation and shipped to Eximia for distribution among the poor of the faith abroad.

In addition to sustenance, it is also the Church that provides medical services, as well as housing and land for newly-wed couples... though when the last living inhabitant of a household dies, these revert back to the Church instead of passing on to their immediate family. Money, in fact, is of little use in the Kingdom of God, (except for trading in exchange for others' allotments of luxuries like salt, spices, alcohol, pipe-weed, or tobacco), as a means of acquiring the real wealth, which is power, that it is often confused with. Add in the very high chance that any theft or crime one commits will be discovered, with the usual sentence being a various length of time in (paid) service on one of the Kingdom's fishing ships until the convicted are deemed sufficiently penitent to be allowed foot on the island again, and it's plain to see why the rate of crime in the Kingdom of God is so extraordinarily low.

Imports/Exports: The primary imports of the Kingdom of God are steel, knowledge, and the donations of the faithful. The primary exports are faith, fish, grain, and the occasional trinket of brightsteel.
 
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Kratoury

Active Member
Member
I should probably edit this, there's parts that need elaboration and perhaps a few bits that should be rewritten altogether. But you know what? I can do all of that later; for now I feel this is good enough to get the basics across.

Also, ilu Tirin bby.
ilu2 E-Z

The Magocratic City-State known as Tor



The Most Prominent Races

Tor’s permanent residents tend to be either Humans or Elves, though they receive a steady stream of long-term visitors of pretty much all races.


Society, Culture, and History or An Insiders Thoughts on The University and Tor

Life in Tor can be jarring to foreigners. Every facet of the citizenry’s average day is utterly suffused with magic, much like the city itself. The signs above merchant’s stalls levitate over their owner’s heads and proclaim their wears in bright, shifting text that changes at a moment’s notice to declare new or upcoming deals. Shops along busy roads almost universally line their street-front windows with magical implements: robes, staves, wands, scrolls and cases for such. Book stores, florists, and refineries take on prestigious places in the place of taverns, smiths, or armories that one might find in other cities. And of course there is what many find to be the greatest curiosity; the reason why so many foreigners pour into the city every year. At the center of Tor there is no castle, no manor. There is a grand campus known far and wide as “The University”, or “The University of Tor” by foreigners attempting to prevent confusion.

It is no exaggeration to say that the entirety of the Tor society is revolves around the University that lies at its heart. In fact, the city itself sprung up around the University. The beginnings of the city came to be as merchants realized that the students within the university were always wanting for easy-access to supplies such as pre-processed lumber, powdered crystals, foreign herbs, and all other sorts of tools and accessories. As the number of merchants grew, however, it became apparent that there was money to be made in tending to their needs, so grocers and other such less specialized folk came around. Obviously, there was plenty of room for apprentices to learn their trades, so families began to move in, building on land that was cheaply provided by those who operated the University. And then, as word of a safe place that kept out of the greater world’s complex political issues spread, more and more people came to the fledgling city seeking a place to merely be.

All of that, of course, is history forged long enough ago to be barely worth mentioning, at least in an explanation of modern-day Tor. More interesting than its origins is the role that the University plays in modern society. Obviously the city itself still specializes in producing whatever those within the University might possibly desire. As such, Tor as a whole does not engage in much trade as they produce few trade goods beyond the obvious mage-centric tools which are really only useful to a reasonably minor subset of society. Even if these goods were useful to people as a whole, the merchants and craftsmen of Tor export only what excess they produce as a result of rotating in only the newest, most popular items. On the other hand, through magical aid Tor is never short on food or water as their farms produce disproportionately large crops and clean water flows through waterways within the city itself. Between this self-sufficiency and Tor’s general insistence on remaining a neutral party “so that all might benefit equally from the University”, the city state has little involvement with other nations on a large scale.


On a more personal scale, however, Tor welcomes people from any and all nations so long as they come in the pursuit of knowledge. The University hosts the greatest professors from an unreasonably large variety of subjects that almost all relate to magic in some fashion (geometry can aid in some forms of thaumaturgy, for instance, and is as such offered as a potential subject; agriculture and forestry are important subjects to be familiar with in order to properly understand principals of druidic disciplines and are as such offered as well), and all who wish to learn are welcome to attend classes regardless of their race or nationality. That said, the idea that anyone can enter the University is somewhat misleading as the fees to enter into classes are exorbitant, and the entry exams for more complex or dangerous subjects can be so extreme that some classes occasionally end up being completely without students.


On the Government of Tor

The first thing that needs to be established is that Tor exists for two reasons. The first and most important reason is to support the University in whatever ways possible, and the second is to tend to the people of Tor. With this in mind, it should come as no surprise that the person in charge of running Tor is, of course, the Headmaster of the University. In order to aid the Headmaster’s ability to rule over such a complex city as Tor, however, the citizenry elect five people to an advisory council who provide greater insight into the daily workings of the city as a whole. In theory, this means that the Headmaster gives every order and has a hand in most everything that happens in the city. In practice however, the Headmaster is often too busy to be bothered with tending to business not directly pertaining to the University’s operations and as such the advisory council tend to manage the city while the Headmaster deals with the University as well as international interests.


Currently, the Headmaster is a woman by the name of Lucy, a human woman who studied under the last two headmasters and whose age is a subject of intense debate given that the last headmaster ruled for over eighty years. She is a surprisingly care-free woman who appears to be in her mid-twenties, and is without dispute the most powerful practitioner in Tor and quite possibly the greater world beyond. There were no great powers attributed to the current headmaster, she has no birthright or artifact that grants her greater mastery over magic. She simply spent many, many years putting her keen mind to the task or dedicating every bit of thaumaturgical information she could find to memory. Her master over basic magic is so substantive that even the most rudimentary expressions of magic can be considered high level feats requiring years for even master in their fields to replicate.


A Brief Assessment of the Military Forces of Tor

Being a small and decidedly neutral nation, Tor has no need for a standing army and has as such never employed a single soldier. The city itself has a police force made up of men and women who are trained and equipped especially to deal with magical threats, but they are unsuited to large-scale combat.

As far as actual war is concerned there are, regardless of Tor’s normal non-aggressive tendencies, two substantive forces that the city state can bring to bear. The first force that Tor can draw upon is the collective might of the professors of the University. All of them are exceptionally skilled, knowledgeable, and powerful masters of their particular subjects, and all are at least passingly adept in most if not all subjects presented within the university. Even a single professor could sway the course of a battle, given their massive mastery over at least one aspect of magic and their capability with nearly all other forms. However, they tend to only be able to fight for so long as very few of the University’s staff have any serious combat experience.

That said, if one were to take the collective staff of the university as a military force, it could be said that the headmaster qualifies as another equivocal force all on their own. Whereas the professors of the University have the potential to sway the outcome of a battle, the headmaster possesses the capability to completely decimate unprepared forces. They could part the earth to swallow men by the hundreds, or launch a ball of flame so volatile that the explosion would melt stone, metal, and flesh all alike. Much like the professors before them, however, the headmaster has two noteworthy drawbacks. First of all, they possess no substantial experience in battle, which makes it difficult for them to use their abilities to their fullest in a combat situation. The second drawback is that they have no training and are possessed of a middling physique at best. For all their power, a stray arrow could kill them as easily as anyone, especially considering that they almost universally forego any sort of armor or weapons training.
 
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Jeroth

Mach Ambassador
Moderator
@Tirin

Name: Dave / Jeroth
Position: Administrative Assistant and Resident Shitposter.
Biography: Graduated college and started work. Still posts on forums.
Magical Abilities: Not having time to play this game.


P.S.: Maybe I'll edit this later with a character sheet.
 
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