So I'm gonna try to do my simple tabletop system for a game. I don't know if I can do a Skype or Discord based, session after session style of play, so this is the next best thing.
My expectations for this aren't what they were with golden lore. That game wanted to be a massive shared story rather than an actual game. I wanna actually just play a game. There's no crazy end goal with this game, no ending I'm planning for or what have you. It's just your average RP experience, like a tabletop session. There won't be any DM PC, at least not for a long time if ever. It'll just be me as "god" and you guys playing your characters like with dnd or pathfinder.
There will be light dice rolling. Combat will involve heavier dice rolling. There isn't a fully fleshed system, but it'll probably take inspiration from other systems at times.
That said, here's what I've got.
- - -
When we die, our spirits move on to another body. They encompass the whole of existence. From the lowly worms to the towering deities, spirits live eternally, jumping from person to person, entity to entity. The journey is the destination.
At some point in time and space, a piece of existence has been carved out. Spirits are drawn to this place like insects towards light. It winks in and out of sight, drawing in only a handful of spirits from time to time. Once there, the spirits can never leave... Or so they think.
As a player, you will create a spirit of your own and attempt to find a way out of this isolated land in order to return to the natural flow of existence.
- - -
The basic game play premise is that your character is based on one of three archetypes: speed, strength, and intelligence. Speed is your ranger or duelist, strength is a fighter and barbarian, and intelligence is the sorcerer or tinkerer.
You'll choose one archetype to be your main "class" while a second will be your, well, secondary class. The third unchosen choice is your weakness.
This will let you dual class if you like, but mostly it's just so you can more easily flesh out your character while still not spending hours figuring them out. The idea of the system is to make things more streamlined.
Don't worry about the setting so much as we'll be jumping into various time periods and different worlds, things like that. You will, however, need to make three characters. Don't worry, it's not anywhere near as in depth as past games.
So, for example, here's the character sheet and one from me.
- - -
Player Name: Requiem
Spirit Name: Elduoir
Main Archetype: Speed
Secondary: Intelligence
Weakness: Strength
Characters
Past: Leona Baeweave, Cleric
Present: Chris Leadwick, Beat Cop
Future: Dax Mystwhiel, Technomancer
Personality: Elduoir prides itself on its sexual appetite, but also focuses on doing good whenever possible. Throughout multiple forms of existence, this spirit has challenged Gods, sat on thrones, held multiple loves of its lives, raised families, broken into vaults, and so on all for the sake of adventure. While it is true that spirits don't always get to choose who they go to next, the fears and desires of one such as Elduoir still led its various hosts into the line of danger more often than not, usually for the right reasons. Though Elduoir didn't always have a taste for it itself, the odd life as a murderer was sometimes considered rather freeing and liberating, at least to some extent. Trapped on a forgotten piece of existence in the far corners of the universe gives Elduoir more than fear. It leaves it worried for what might be strong enough to pull spirits out of the normal way of things. Spirits aren't used to consciousness.
- - -
Player Name:
Spirit Name:
Main Archetype:
Secondary:
Weakness:
Characters
Past:
Present:
Future:
Personality:
- - -
Just so it's clear, the basic game play loop we'll be on is pretty simple. You do stuff as a spirit, you find memories of past lives, you go to whatever scene I create, we play the scene, rinse, repeat. You may also be asked to make other characters on the spot (like the ones in the past, present, and future slots of the character sheet). I mainly say that because hey, maybe we'll feel like trying out new stuff. I don't wanna limit anyone. The three on the sheet are your main characters though and every character you make will use the personality of your spirit. You're basically playing the same character all throughout, it's just allowing the setting a chance to breathe and be whatever we want it to be.
Let me know if you have any questions!
My expectations for this aren't what they were with golden lore. That game wanted to be a massive shared story rather than an actual game. I wanna actually just play a game. There's no crazy end goal with this game, no ending I'm planning for or what have you. It's just your average RP experience, like a tabletop session. There won't be any DM PC, at least not for a long time if ever. It'll just be me as "god" and you guys playing your characters like with dnd or pathfinder.
There will be light dice rolling. Combat will involve heavier dice rolling. There isn't a fully fleshed system, but it'll probably take inspiration from other systems at times.
That said, here's what I've got.
- - -
When we die, our spirits move on to another body. They encompass the whole of existence. From the lowly worms to the towering deities, spirits live eternally, jumping from person to person, entity to entity. The journey is the destination.
At some point in time and space, a piece of existence has been carved out. Spirits are drawn to this place like insects towards light. It winks in and out of sight, drawing in only a handful of spirits from time to time. Once there, the spirits can never leave... Or so they think.
As a player, you will create a spirit of your own and attempt to find a way out of this isolated land in order to return to the natural flow of existence.
- - -
The basic game play premise is that your character is based on one of three archetypes: speed, strength, and intelligence. Speed is your ranger or duelist, strength is a fighter and barbarian, and intelligence is the sorcerer or tinkerer.
You'll choose one archetype to be your main "class" while a second will be your, well, secondary class. The third unchosen choice is your weakness.
This will let you dual class if you like, but mostly it's just so you can more easily flesh out your character while still not spending hours figuring them out. The idea of the system is to make things more streamlined.
Don't worry about the setting so much as we'll be jumping into various time periods and different worlds, things like that. You will, however, need to make three characters. Don't worry, it's not anywhere near as in depth as past games.
So, for example, here's the character sheet and one from me.
- - -
Player Name: Requiem
Spirit Name: Elduoir
Main Archetype: Speed
Secondary: Intelligence
Weakness: Strength
Characters
Past: Leona Baeweave, Cleric
Present: Chris Leadwick, Beat Cop
Future: Dax Mystwhiel, Technomancer
Personality: Elduoir prides itself on its sexual appetite, but also focuses on doing good whenever possible. Throughout multiple forms of existence, this spirit has challenged Gods, sat on thrones, held multiple loves of its lives, raised families, broken into vaults, and so on all for the sake of adventure. While it is true that spirits don't always get to choose who they go to next, the fears and desires of one such as Elduoir still led its various hosts into the line of danger more often than not, usually for the right reasons. Though Elduoir didn't always have a taste for it itself, the odd life as a murderer was sometimes considered rather freeing and liberating, at least to some extent. Trapped on a forgotten piece of existence in the far corners of the universe gives Elduoir more than fear. It leaves it worried for what might be strong enough to pull spirits out of the normal way of things. Spirits aren't used to consciousness.
- - -
Player Name:
Spirit Name:
Main Archetype:
Secondary:
Weakness:
Characters
Past:
Present:
Future:
Personality:
- - -
Just so it's clear, the basic game play loop we'll be on is pretty simple. You do stuff as a spirit, you find memories of past lives, you go to whatever scene I create, we play the scene, rinse, repeat. You may also be asked to make other characters on the spot (like the ones in the past, present, and future slots of the character sheet). I mainly say that because hey, maybe we'll feel like trying out new stuff. I don't wanna limit anyone. The three on the sheet are your main characters though and every character you make will use the personality of your spirit. You're basically playing the same character all throughout, it's just allowing the setting a chance to breathe and be whatever we want it to be.
Let me know if you have any questions!