Just got back from being out of the house all day, so yeah. Lynch Anatron
Fuck. There's always something, isn't there?Also, the title still says "Night Zero" when it's Day One.
I agree, though I also think said people may have missed the boat to reveal information discreetly, and might not want to give themselves up to scum on the very first day. Though this is a unique game and who knows how well those individuals can defend themselves, maybe they don't care about keeping their head down.We started on a night phase and not everyone has posted yet so there could still be some night 0 Intel that illudes us.
I'm aware the thread is going on. I was honestly chit chatting with @Easy and @Tirin all day yesterday while playing Monster Hunter, so I never poked in the actual thread.post anything so we can at least know you're aware that this is the thread in which the game is taking place.
Thinking about it, but that could be a legitimate strategy if we all have offensive capabilities. On the other hand, we lack the knowledge, so it's more detrimental to us when it comes to actually attacking scum.but if we don't use our time in meaningful way then we may as well just go for a nolynch to ensure we don't kill a Townie and increase that Grimm counter by 60.
But... But you lynched him before he switched to you, that's not why you lynched him, that's why he may be suspicious now.Reason for the lynch on Andy:
He hopped on the Anatronman bandwagon and then immediately changed his vote to the person who hopped on after him.
Yeah, I thought so too, the problem though is the grim counter is still going to rise and we want to kill those Grimm too, since they're a known threat. So our offensive capabilities will go to waste killing Grimm since they'll just keep spawning at higher and higher rates.Thinking about it, but that could be a legitimate strategy if we all have offensive capabilities.On the other hand, we lack the knowledge, so it's more detrimental to us when it comes to actually attacking scum.but if we don't use our time in meaningful way then we may as well just go for a nolynch to ensure we don't kill a Townie and increase that Grimm counter by 60.
This is trueUm, Tag. He switched first by 2 hours, so I'm not sure what you're talking about there.
I'll take this as a default reply as to say you don't find my argument convincing.Well, alrighty then. Unless someone is able to present something more convincing
Lynch Nolynch
These three points are the arguments for a no lynch.Though if we do mess up, Grimm will end up being a nuisance for scum as well.- Day Phase length: For every hour to elapse between the start and end of a Day phase, the Grimm Counter will increase by 1.
- Townie death: Every time a Townie dies, the Grimm Counter will increase by a number equal to [# of surviving Townies at phase start] x 10.
- Townie damage: Every time a Townie takes damage without having their Stamina reduced to 0 or below, the Grimm Counter will increase by an amount equal to the damage taken.