In the land of Riordan, magic has touched the people. For centuries, armies rose and fell through the power it brought them. Technology flourished, bringing new and devastating forms of destruction into existence. Now, after millenia of battle, an age of warfare is ending through the stroke of a single pen. Peace will come to Riordan whether it wants it or not.
So, first thing's first, you might have noticed the opening story thing is a little smaller than what you older guys might expect. The thing is, I always intended GL to be rather simply in terms of setting up and I've all but lost all of the plot lines and schematics and shit I might have had at some point. I never really saved anything. So, with that said, here's a quick rundown for the new people:
Riordan is a fantasy land that is in a more or less modern setting. It's not Shadowrun or RWBY, but it isn't LotR either. It's a fantasy world in our own time.
For the sake of keeping things as simple as possible, Riordan is the main country. There are others, sure, and if you want to make up a name for a country for your character, feel free. Riordan is where everything is going to happen though. Only one other country matters, but I'll deal with that in the opening post of the main thread. The general starting plot is roughly the same as the other three thousand times I've run the game: small country gets taken over by big empire, the emperor and the previous leader of the little country sign a treaty, it becomes part of Riordan, yay boom explosions.
If you want to know anything more, let me know, but for now, here's the character sheet:
Name:
Gender:
Age:
Race: (Fantasy races. If you want to make something up, ask me first. You've got your humans, your orcs, your elves, lizardmen, halflings, etc.)
Appearance:
Personality:
History: (Where did your character come from, who were/are their parents, do they live in Riordan or are they visiting when the Treaty Signing happens? If you're not sure what to put here, PM me, but it's fairly self-explanatory.)
Magic: (What kind of magic does your character use, if any at all? You can settle with something simple like "fire magic" or get more technical if you like, but if you try to create an OP character, I'll just have you edit it or not accept you. Remember, the best characters have limits in conjunction with their badassery.)
Misc.: (Feel free to leave this section blank if you want to, but this is where you'll put whatever non-magical abilities your character has. Do they fight with guns? Are they a mechanic? Do they know first aid? Are they a pacifist? Can they pick locks? This is a good section for filling out your character in ways the other sections don't let you. You can also put any negative stuff your character has, like a bad leg, scars, bad vision, etc.)
Skill Scenes: These scenes usually involve some sort of investigative rolls, feats of strength, persuading an NPC to give up information they don't want to give up, or other things of that nature. It tests your characters' skills and ability to get through specific situations that aren't necessarily combat, though could be dangerous all the same, meaning that anything is possible during these scenes.
Combat Scenes: These are self-explanatory. Combat is happening in these scenes. Rolls are used for most, if not all actions and modifiers are taken into account (injuries, buffs, superior weaponry, magical advantage, etc). No actions can be auto-completed unless given GM authorization (basically if a soldier clearly gets his arm blown off but wants to still fight back, you're practically cleared for just ending her right then and there).
Note - When a specific type of scene comes up, I will make a note of it in an OOC notice.
- - -
So yeah, I'm doing this shit. This is actually happening. This is really real. I plan to be active. Maybe not a post every single fucking day active, but still active nonetheless. Fair warning, there is a very possible chance that this game will become entirely inactive in the summer as I'll most likely be working at my summer camp as I have been the last two years. We'll play it by ear when we get there.
So, first thing's first, you might have noticed the opening story thing is a little smaller than what you older guys might expect. The thing is, I always intended GL to be rather simply in terms of setting up and I've all but lost all of the plot lines and schematics and shit I might have had at some point. I never really saved anything. So, with that said, here's a quick rundown for the new people:
Riordan is a fantasy land that is in a more or less modern setting. It's not Shadowrun or RWBY, but it isn't LotR either. It's a fantasy world in our own time.
For the sake of keeping things as simple as possible, Riordan is the main country. There are others, sure, and if you want to make up a name for a country for your character, feel free. Riordan is where everything is going to happen though. Only one other country matters, but I'll deal with that in the opening post of the main thread. The general starting plot is roughly the same as the other three thousand times I've run the game: small country gets taken over by big empire, the emperor and the previous leader of the little country sign a treaty, it becomes part of Riordan, yay boom explosions.
If you want to know anything more, let me know, but for now, here's the character sheet:
Name:
Gender:
Age:
Race: (Fantasy races. If you want to make something up, ask me first. You've got your humans, your orcs, your elves, lizardmen, halflings, etc.)
Appearance:
Personality:
History: (Where did your character come from, who were/are their parents, do they live in Riordan or are they visiting when the Treaty Signing happens? If you're not sure what to put here, PM me, but it's fairly self-explanatory.)
Magic: (What kind of magic does your character use, if any at all? You can settle with something simple like "fire magic" or get more technical if you like, but if you try to create an OP character, I'll just have you edit it or not accept you. Remember, the best characters have limits in conjunction with their badassery.)
Misc.: (Feel free to leave this section blank if you want to, but this is where you'll put whatever non-magical abilities your character has. Do they fight with guns? Are they a mechanic? Do they know first aid? Are they a pacifist? Can they pick locks? This is a good section for filling out your character in ways the other sections don't let you. You can also put any negative stuff your character has, like a bad leg, scars, bad vision, etc.)
- - -
Game play will be broken up into three separate types of scenes, as seen below.
Story Scenes: These moments in the game usually involve the Last Iteration and no one else (save maybe an NPC or surrendered enemy). Rolls generally won't be used during these scenes except for important moments or where necessary. Most actions can be auto-completed unless specified otherwise. Usually this is just where narration and plot happens.Skill Scenes: These scenes usually involve some sort of investigative rolls, feats of strength, persuading an NPC to give up information they don't want to give up, or other things of that nature. It tests your characters' skills and ability to get through specific situations that aren't necessarily combat, though could be dangerous all the same, meaning that anything is possible during these scenes.
Combat Scenes: These are self-explanatory. Combat is happening in these scenes. Rolls are used for most, if not all actions and modifiers are taken into account (injuries, buffs, superior weaponry, magical advantage, etc). No actions can be auto-completed unless given GM authorization (basically if a soldier clearly gets his arm blown off but wants to still fight back, you're practically cleared for just ending her right then and there).
Note - When a specific type of scene comes up, I will make a note of it in an OOC notice.
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