Golden Lore OOC - Closed

Requiem

Well-Known Member
Member
There are of course exceptions to every rule, especially if the world the character inhabits allows for their badassery.

But anyways, sounds good. Make another post here when you've got it finished and I'll look it over.
 

Dragonruby

Active Member
Member
Name: William Zardini
Gender: Male
Age: 24
Race: Human

Appearance: A fairly tall and reedy looking man, Will is hardly threatening looking. He stands a little bit under 6 foot, with a head of long and straight platinum blonde hair that almost seems to be graying already, reaching down to the bottom of his neck, though he more often than not ties it up into a simple ponytail. His face is at once both youthful and gaunt looking, as his cheeks bear a rosy and life like color and his skin seems almost flawless, while his bright blue eyes seem a little deep sunken, and his nose angular and sharp, while keeping his chin clean shaven.

William's clothing seems almost out of place, evoking a feeling of someone from another era as either a bad attempt as a old times detective or business man, or more like what he's going for, a style that brings forth images of the stylish and gaudy robes that his ancestors once wore, as well as giving him the image of someone who really doesn't know how to dress himself. Preferring looser and more flowing clothing, Will more often than not wears a dress shirt, perhaps a size or two too large, untucked over a pair of cargo pants. Over this, he likes to wear trenchcoat-esque jackets, going down to cover his legs and wave out behind him as well, and he will occasionally cover his head with a brimmed hat of some sort. A little more strangely are a number of charms and trinkets dangling off his belt and body, as well as a few strange and runic patters sewn onto his jacket, seeming to shimmer with magical energy every so often.

Hidden underneath Will's heavy clothing is a set of tattoos that span the majority of his body, seeming to follow his body's arteries and major blood vessels in organic and flowing looking lines, halting occasionally to form circular patterns that weaves in on itself, before continuing on, and a number of them in particular roll around his chest and back, with one particularly large one centered over his heart. They can just barely be seen with his clothes on, trailing black lines following the arteries of his neck up and halting just underneath his chin.

Personality: Will seems to be both a serious and joyful man simultaneously, being the type of person to perpetually wear a smile one his face, though it never seems to reach his eyes. Jovial and friendly, William is among the first to offer aid when someone is in need, willing to give to even a stranger, though it may sometime feel like it is due to the fact that he has something to prove than out of true generosity. Still, not many are willing to look a gift horse in the mouth, and simply accept things at face value.

At the same time, whenever he isn't acting carefree and doing things with friends, he seems to be constantly buried in work, nose deep in some book or working on some new magical project. Things never slow down for the man, and he may seem perpetually tired, with bags under his eyes and a bit of a hunched over gait, as if he bears the world on his shoulders. Still, he meets it all with a smile on his face.

History: The Zardini traces its lineage back to times of myth and legend, when magic was a dominant force in Riordan. Masters of magic, the Zardinis set themselves up as one of most famous magicians, a few of their numbers even being chosen to serve the old kings as advisors to the royal family. They could have (almost) been considered a noble family in their own right, their dominance assured by their mastery of the arcane. As technology rose, however, their family name began to fall... Things once considered impossible without magical aid become increasingly common, and magic began to fall to the wayside. Even still, the Zardini family clinged on to their family name and history, remaining among the foremost experts on magic to this day.

Sadly even their determination cannot seem to halt the inevitable advancement of technology, and the family has long since fallen onto hard times, a once proud and noble lineage now reduced to a manor that may have been grand decades ago. Will is one amongst a number of siblings numbering seven in total, falling somewhere in the middle of his brothers and sisters. From birth, he was raised understand his duty to the family. Things were always a bit old fashioned back home, but William was nothing if not dutiful. He poured himself into his studies, hoping to be of some use to his family some day. However, he seemed to lack the magical talent the rest of his siblings, even the youngest of them outpacing him. As such, he was always the black sheep of the household, and eventually he left to continue his studies elsewhere, away from the judging eyes of his home.

While no longer under his family's influence, he continued to pursue magical knowledge, seeking every advantage where he could get it. Technology wasn't the only thing that advanced over the years. The understanding of the basic underlying principles of magic advanced as well, and Will sought to learn them all, using them to enhance his abilities. Ancient rituals were broken down, esoteric and symbolic sacrifices and dances discarded for only what was necessary, as newt eyes and bat guano were replaced with vials of powdered chemicals, ordered for cheap or bought off your average supermarket's shelves. Trinkets, charms, and even patterns sewn into his clothes act as mana catchers and suck in ambient magic from the air to be used, and magic catalysts are tattooed onto Will's body in circuits that best help its flow and use, making him more than a match for most other magic users now.

To this day, William studies and even works in some of Riordan's top universities as one of the nation's foremost experts in the technical aspects of the esoteric art. He continues to participate in expeditions to ancient sites and study old artifacts and tomes for anything of magical significance that he can use in his studies.

Magic: William has an immense understanding of most magics, though this pertains to the more mundane schools, with the stranger and less well known ones bordering on questionable. Still it is no question that William is amongst the foremost experts of the era, especially considering his education on the subject having started from a young age. Still, understanding does not mean he is necessarily capable in its use... William has a fair number of abilities, but his focus on broadening his knowledge in all directions has left him unspecialized. He is, however, a master of magical efficiency, and in a raw contest of endurance, it will often be Will left as the last man standing.

Will's capabilities are rather broad. Among them are the use of magical telekinesis, though it can only be used for something that Will could carry himself normally, and only in the immediate area.

He is also capable of producing fairly realistic illusions, false images and sounds. There is no physicality behind it though, and a simple wave of the hand is enough to tell it is false, and furthermore, Will can only create single illusions at a time, and anything past the size of a large car is pushing things.

As for defenses, Will is capable of producing simple walls of force. Capable of stopping a few bullets, but under more focused fire it will shatter quickly. It's also a bit of a stretch for Will to push it past facing only a single direction, and size is generally only enough to cover roughly the size of a garage door. His magic draining charms tend to suck a bit of the power out of most magic abilities thrown his way, and can blunt the blow a little when it comes to such things.

Offensively, Will simply throws bolts of pure and wild magic, barely held together by his will. The bolts act almost as a taser, sending a sudden shock to a creature's magical system, causing a sharp pain and slight burns, and the bolt is capable of igniting extremely flammable objects, such as gasoline or oil. Should the need ever require it, Will is capable of pouring an extra amount of power into these bolts to make them lethal, though it takes a great amount of effort on the man's part, and is hardly something he is ever likely to do. The bolts dissipate fairly quickly, however, and barely reach out from one end of the baseball field to another before vanishing entirely.

Misc:
A nerdy Indiana Jones, Will is also fairly capable at survivalism, at least knowing the basics of surviving out in the wilds, though his bookish nature leaves him fairly unsuited to the task.
 
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coolpool2

Savage AF
The Original Gangster
Ok I've narrowed my choice down to slime, bird person thing, or fairy. I've been thinking a lot about slime physiology. So I think my slime is going to not have a gender because I figure slimes are the type of race that reproduces asexually and possibly sexually. But mostly asexually. They might have a core or something that acts as a brain for the rest of the body to regulate enzymes, control shape etc. One thing I'm struggling to figure out is if they can actually talk or see. If my character is a slimy blob that imitates humanoids by taking their form, they would have any real organ systems like eyes or vocal cords. Maybe they could vibrate the slime in such a way that allows for imitation of speech but that feels like stretching it a little. Maybe they could detect heat, taste and vibrations but otherwise be blind? Maybe they would wear clothes and such to fit in. They would probably be a glass cannon type of character as they could form slimy appendages into icy blades and engulf foes and then eat them. But if their core was damaged at all it could be fatal. One idea for a bird person I had was maybe a mostly human appearance with either songbird or crow like wings. They would have extremely light skeletal structure to allow for flight but otherwise be very frail like most bird people interpretations. One magic I thought of was maybe they could slow down time under the specific circumstances that they are taking a picture with a camera, and looking through the viewfinder. This would require a great amount of concentration so they would not be able to move around much or do complex activities while slowing down time. It would let them take very precise photographs. As for the fairy there are a lot of interpretations of fairies, like how they age really slowly or not age at all. In some interpretations fairies can reincarnate, but I feel like that would be a bit op for this. Other than the shadow thing I have an idea for a fairy that's very arrogant and thick skulled who is a pyromaniac. However they have no resistance to normal fire or their own fire. So whenever they conjure flames they burn themselves in the process. I could play a person who has two arms, two legs, and four spider legs that he hides under his clothes who goes to medical school to become a doctor.

I'm going to give it some more thought and try to decide on something today or tomorrow.

This is what happens when you challenge me.This is also what happens when I brainstorm ideas for a fantasy CYOA for a few months and never get around to writing it.
 

Requiem

Well-Known Member
Member
Nice posts guys. I'll respond more in depth later tonight.

I will say though, go in depth, coolpool, have fun with it and really push yourself, but make sure you don't get stuck trying to figure every single thing out. It's okay if you don't have slime physiology completely figured out.
 

Easy

Right Honorable Justice
Member
Name: "Fortune" Poi, King of the Rats, AKA "Barberlord," AKA "Sevens," AKA "Pig-King Poi," AKA "Gobnob P," "AKA Number One Suspect," AKA "Wanted For Questioning"
Gender: M
Age: 35
Race: Goblin

Appearance: Lean, green, and very mean, with the top-left of his face intermittently scarred from splashes of burning liquid and a piece of the ear torn off from the same side. There is little point in describing the rest of his scarring, because a full-body visual record of various knifings, beatings, and otherwise miscellaneous violence-related collateral damage over time is a feature too ubiquitous and ever-evolving among East Poria street trash to be of any real help in distinguishing one from any other. Nor is his clothing any help in this regard, since the rags he wears around are constantly exchanged for different sets at one of the multiple slum-adjacent second-and-thirdhand clothing shops he owns, meaning that what this particular individual is wearing one day could very well be seen around town on a very different individual the next day, and vice versa. In fact, investigators assigned to shadow Fortune are generally told to make note of the fact that he has no known tattoos and a perfect smile, (for a goblin), with no sign of any rotting, metallic, broken, or missing teeth, because it's been actively demonstrated that even a goblin detective couldn't pick him out of a lineup otherwise. After adjusting for the teeth and tattoos, the same goblin detectives could do so at a success rate of very nearly forty-two percent.

Personality: As a child, Fortune was mean, cunning, cynical, and ruthless. He's matured a lot since then, of course, and like most people, he got to be a lot more mean, cunning, cynical, and ruthless as he went along. Fortune is also patient and slow to anger, but that doesn't really matter because he's gone through with killing plenty of people who'd never even made him angry at all. It's hard to describe what exactly it is that motivates this little goblin to do what he does, but a good attempt would be to say that he sees it as something of a game. Not the sort of game one plays for fun, mind you, but rather the way a professional chess player sits at the board - watching, analyzing, adjusting, and exercising the most subtle and graceful of maneuvers with a grim-faced determination that doesn't seem to hint at any sort of enjoyment at all beyond the occasional humorless smile.

History: Nobody really knows this, least of all himself, but Fortune was incredibly lucky from birth, and his luck only improved from there. Of course, this is all from the perspective that he was very lucky to have survived at all, so it wasn't really a good start to things, all considered.

Fortune was born in a cellar; his mother was a custodian, his father worked for airport security, and by all accounts both of them were good, honest people, even though they were also ugly little goblins. Neither of them were at fault for his uncles: on his father's side, one who was a well-known crook with the Elzebal's Street Concerned Citizen's Club (one of the most notorious criminal organizations in Riorden's history). On his mother's side, three more uncles were well connected with George Tomakaiei's gang on the South side. Both outfits, by the time of Fortune's birthday, had collectively aggravated and offended the Duende bosses and their business interests to the point that they were prepared to start going after family members, and so that's exactly what they did. The Duende's declaration of war was kicked off on the night of his birth, with a group of masked men breaking into Fortune's parents' home, doing such things to the young couple as would possibly discomfit Fortune himself to hear tell of, and eventually throwing the newborn babe into a back-alley dumpster halfway across town to die amidst the snow. By chance, a nursing stray dog found him while digging for scraps just afterwards, apparently mistook the tiny, squawking goblin baby for one of her own, and kept him from starving or freezing for another week until somebody came across the spectacle and called Social Services.

The case of yet another abandoned goblin baby being found was never linked to the "possibly drug related violence among goblins, in one of Riorden's poorer neighborhoods" that authorities never really bothered investigating, and Fortune himself certainly didn't remember it. In fact, his first memory of growing up was being very small and constantly being told what to do by a couple of large, pale, strangely smooth-skinned creatures who kept dropping him into some kind of roofless cage. So he put together a plan and escaped a few years later, eventually making his way to a neighborhood where the clothes were cheaper, the roads were in worse repair, and the six skinny little children playing unsupervised on the scrap-metal playground by the old tire swing looked a lot more like he did.

It's a lot easier to beg for a living among poor people than it is among wealthy people, which seems counterintuitive at first, but it works something like this: A gentleman and his lifelong friend are on their way back from the pub, when a ragged and filthy old man calls out at them from the next street corner along. "No, just tell him you're not carrying any money" he groans, seeing his friend reach for his wallet. "It's better in the long run, trust me. They never leave you alone otherwise." Meanwhile, a dockworker and his lifelong friend are heading home from the bar, stumbling over the occasional discarded food wrapper or empty bottle along the way, when a ragged and filthy old man calls out at them from the next street corner along. "Ah, fafuckssake" says the dockworker. "Give 'im somethin' so 'e shuts up, will ya? I 'ready done frowed a buckat'im las' week." Besides, poor people don't generally like talking to the authorities, while rich people often take it as a point of pride, and goblins of any economic status at all will tend to trust a policeman about ten paces less distance than they can throw one (which is rarely anywhere even close to ten paces at all). Law-abiding residents of the city slums paid just as little attention to the new kid as they did to all of the other unwashed, unsupervised children running about, while the more enterprising (and therefore, not at all law-abiding) locals took note of opportunity. It was one of these self-styled entrepreneurs who dubbed the boy "Fortune," for his obvious prowess in converting said entrepreneurs' illegal narcotics to crumpled, dirty, well-worn but perfectly legal hard currency.

The next several years of crime was fairly mundane stuff, and Fortune gradually started diversifying. At twelve, he saw his picture in a police flyer, and assumed the "POI" for "Person of Interest" was his actual name. By fourteen, he wasn't just being hired for small jobs, he was hiring for them. By sixteen, he had a full-time crew of street rats and served as the most prolific fence in St. John's. At eighteen, he was brought in for questioning for the very first time. At nineteen, he walked into Riorden's largest casino with a modest amount of illegitimately-earned money and then walked out again with a very large sum of perfectly legitimately-earned money. At twenty, he was brought into questioning for the seventh time. By the time he was twenty-two, he owned three clothing shops, a laundromat, a pig farm outside the city, a nightclub, and nearly a third of all illegal drug trafficking into Riorden. He was also the main reason why casinos in the city now only let goblins in through the doors if they are also exceptionally well-dressed (and even then, only grudgingly and with suspicion). By twenty-four, word was out on the streets that if you crossed the King of the Rats (for the high proportion of loyal street urchins in his employ), it ended with somebody shaving your head, smashing your teeth, chopping your limbs off, and feeding you to the pigs (though if you apologized nicely, he'd probably kill you first). Actually, that's only happened a few times so far, and the victims have always been killed first, but Fortune's never seen a reason to argue.

Due to ever-rising police interest in his activities and the regular strain it brings on business, Fortune's criminal enterprises have expanded little in the past decade. Gradually, management of supply lines and territorial disputes or agreements has shifted to the point where he doesn't get involved at all except for major concerns, and then only with brief, coded exchanges in person or over the phone. He's continued holding out in case the cops give up and find an easier mark to spend their time and money on, but the prospect of retiring altogether has grown more and more appealing with each passing year.

Magic:
Experts swear that he shouldn't even be capable of magic. "His neural makeup," they insist, "is absolutely not conducive to any extracorporeal ability at all. "Furthermore, the field-shift generally associated with such activity is not detected at any magnitude when the phenomenon is observed, and the phenomenon has been shown to be replicable even when steps have been taken specifically to block any such activity in the testing environment." This record then goes on to say: "It is the finding of this committee, that all possible measures have been taken to ascertain the means by which the subject may have violated the policies of the establishment, as presented to any or all customers, and has determined that it would be impossible to provide evidence of any such violation in a court of law." Be that as it may, Fortune always rolls sevens.

It works like this: if Fortune throws one die, it lands on 6. If Fortune throws seven or more dice, they all land on 1. If Fortune throws anywhere between two and six dice, there's no telling what any one of them will land on - so long as they all total 7. No magic can be detected while this is happening. No magic-blocking technology or effects prevent it from happening. It doesn't even seem as if Fortune is actively causing it to happen, or even able to stop it from happening. He just always rolls sevens.

Misc.: Like any street goblin who's made it this far, (and much more so than most), Fortune is no stranger to violence. Even though he rarely has the need or the occasion to do it in person these days, rather than paying a cleaner to take care of it for him, Fortune's about as tough, quick, dirty, and capable a fighter as ever a goblin was who wore steel-toed boots and held a knife or a knuckle-duster. Fortune's outfit for any given day will generally contain enough pockets and be loose-fitting enough to easily conceal: A 9mm handgun, a couple of extra magazines, switchblade, straight-razor, claw hammer, steel-toothed comb, lockpicks (a memento from his well-spent youth), a cheap burner phone, cheese wire (just because), spiked kuckle-dusters, a pair of perfectly ordinary six-sided dice, silver hip flask filled with finest brandy, matches, nickel-plated cigarette lighter, white gold cigar case filled with fancy imported cigars, and a mouthguard such as boxers or other professional fighters might wear. When you see him pull that mouthguard out of its casing and stick it in his face, it's time to clear out, because even though he weighs less than eighty pounds in full attire the little goblin's as hard and tough as a coffin nail, and hits back even harder than that. As to the handgun, many a rival gunman has found out the hard way that Fortune's size just made it harder for other people to shoot him; it doesn't work the other way around.
 
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Tirin

God-Emperor of Tealkind
Moderator
M'sheet's done, lemme know if you want anything clarified or changed.
 

coolpool2

Savage AF
The Original Gangster
Well here's my sheet. My definitely not a human character. This makes a lot of assumptions that slimes in this world are the typical unintelligent mooks. Looking back on it, I have to wonder if slime rancher influenced me at all with this. I think I was reading about it when I was first thinking of slime ideas for a CYOA. Tell me if there's anything I should change or make better.

Name
: Sacha (No surname)
Gender: None (or unisex)
Age: 27
Race: Blue Slime
Appearance: Like most slimes Sacha is a translucent, gelatinous blob. Its body is composed almost completely of a partially clear, light blue substance. The dark blue rhombicuboctahedron shaped core lies visible within the centre of the slime, allowing for higher mental processes. It is a bit bigger than a fist. The slime’s body can morph at will, but more complex shapes are harder to maintain.

Most of the time Sacha’s body imitates the form of an adult human that stand 1.57m tall (5’2’). Its smooth “skin” is a pale blue like the rest of its body. The membrane on the outside of the slime is condensed to avoid fluid loss. Although it feels slimy and cool to the touch, no slime is lost on contact with other surfaces. Sacha’s human form has a slim frame that is not notably male or female in appearance. The best word to describe Sacha’s face would be plain. Its features were sculpted to imitate the first humans it got close too, but are free from any blemishes or scars. Most of the facial structures have no purpose. The mouth lacks any sort of teeth. The eyes can blink and move around, but they are just for show. The concentration of slime in its eyes is adjusted to closer resemble the appearance of eyes making them appear dark blue. It has thick, opaque, dark blue strands that flow down from its head resembling hair. The hair is very wavy and smooth like the rest of the body. They gain their darker colour from the condensed slime stored in the hair. Whenever Sacha produces extra slime it is stored in the hair, making it grow longer.

Sacha can almost always be found wearing one of its hoodies, a cadet cap, and dark jeans. It tries to dress in a casual style whenever it can, assuming the situation allows for it. The clothes are washed very often out of paranoia that slime will stain them, despite it never happening. Sometimes it wears red headphones around its neck, and listens to music directly through its skin.

Personality: Sacha has a cheerful personality. Even when the situation is serious or dire it tries to stay upbeat. Sacha often swings between optimism and pessimism. It loves to play around and tease people. Sacha is candid while and hates lying even about small things. Sacha sometimes has difficulty looking at situations from the perspective of another person. When it tries to show empathy, it isn’t always sincere even if it wants to be. Many emotions don’t come naturally to Sacha, and were taught over a long period of time. It still has trouble completely understanding some of them. Sacha was raised to be nice and polite, even if it didn’t know why people did such things at the time. Sacha is kind hearted. It enjoys assisting others in their tasks and feeling useful. Sacha is docile by nature and has trouble asserting itself. It always uses violence as a last resort.

Ever since Sacha was young it loved to investigate and find out new things. It would go to great lengths to satisfy its curiosity. Since then Sacha’s curiosity has not died down, but it has been improving at restraining itself. Sacha loves science and often does research on its free time. Its level of intelligence and learning capacity is much higher than the average slime (about average for a human). Sacha takes the form of an adult human to fit in. While it is very rare for slimes to do so, it is rarer still for them to live and work within a civilization.

When its life is on the life Sacha will do anything to protect itself. Even if it means deceiving others. It still hasn't lost touch of its natural slime instincts.

History: Sacha always knew that it was different from the other blue slimes, and not just because it had a larger core than normal. Sacha was smarter and more curious than a normal slime (which isn’t saying much). It was born and lived in a forest near a small city in Riordan. In its early life it lived similar to most other slimes eating and growing as a puddle or ball. However, Sacha started to think that there had to be more to life than just feeding and reproducing. Sacha started questioning why things in the world were the way they were, and how they worked. Something almost unheard of in slimes. It would melt its prey very slowly, digesting only the outer layer. It would then examine their inner working in an attempt to figure out how they worked. Sacha started observing other creatures, and learned how they acted. Soon it started venturing closer to civilization.

When Sacha was roughly six years old, it tried to eat a human scientist named Kunigunde from the city when they went into the forest alone doing field work. The scientist easily repelled Sacha with her powerful magic, but was intrigued by the slime’s fighting techniques. The human captured the slime and took it to her home to research it. Sacha was put into a sealed glass box where it was tested with various experiments. During the test the slime started imitating the shape of the scientist and her elf assistant. Later, the slime talked to the scientist and her assistant with simple sentences using words she had heard them using. The human wanted to see if it was possible to teach the slime and communicate with it. They took it out of the cage to try and communicate better with it.

The scientist made a lot of progress on understanding the slime. She would end up making a deal with the slime to teach it, and in return the slime would help out and not try to eat them. Sacha tried to eat them for several weeks before giving up. From this point on the slime was given the name Sacha. It was extremely eager to learn. To Sacha everything about the people and life in the city was fascinating. It took a lot of effort, but through perseverance it learned how to read and speak common. From there it was taught about a broad variety of subjects like emotions, chemistry, economics, golemancy and ballroom dancing. Sacha repaid the two of them by doing miscellaneous things for them, and helping out in experiments. Over the years Sacha learned many things, tried to fit into modern society, gained a love for hoodies and acquired an appreciation instrumental music. It learned both the arts of science and magic. The slime became much more than an experiment to the scientist and her assistant. Sacha grew to think of the human and the elf as its family, and they felt the same way about Sacha. It tried its best to be useful to them and help out in any way it could.

Sacha lived with the scientist and the assistant for eighteen years. The scientist was always a frail and sickly human. Even with the advances of technology and magic the scientist succumbed to disease. Sacha was struck with grief. It had never felt such an emotion before. After a while it got over the death of its teacher and friend with the help of the assistant (now a researcher).

Sacha now lives a humble life and currently lives a small apartment in the city. Sacha got a job working as a librarian in a large library through the elf’s connections after it convinced them that it wouldn’t get slime everywhere. It still visits its male elf friend to help with research or just spend time together.

Magic: Sacha has more magic affinity than your average slime, which is about the normal amount for a human or elf. One of the first spells it learned allowed it to see details in a sphere around it. The more Sacha looks for details at a certain direction or thing, the less it can see in other directions. If Sacha concentrates on one object, they can see it in detail from different angles, but will not be able to see anything else around them. The spell allows it to be able to see like a regular humanoid, and is easy to use. Sacha almost always has this spell active, as it is necessary for its job and other activities.

The type of magic that came to Sacha most easily was cold magic. Sacha is able to lower the temperature of nearby objects and air at will. The closer something is to its core, the easier it is to freeze it. Sacha can use this magic to solidify parts of her slime into blades or thick plates. It can also be used to lower the surrounding air temperature greatly over time. This type of magic is rarely used except when its life is in danger.

Sacha owns a grimoire filled with magical spells compiled over the years. It’s often just left at home, as it isn’t very useful. Most of spells are based on the five elements, but there are a lot of useless spells in there too. Any magic other than a cold or sight spell takes Sacha much longer to cast than normal. They also quickly drain it of mana leaving it unable to cast any more spells for a while. Many of the spells were created by Sacha or taught to it. Some examples of spells include: water ball, waterproof paper, leaf ball, speak with rocks (they don’t have much to say), blade ball, conjure snow cone, earth ball, orb of dim shade, fire cube and cinder rain.

Misc.: A nerdy and modern bookworm. Its personal belief is that magic and science are the same. Sacha picked up this belief from its teacher who told Sacha the idea.

Dislikes hugs.

Skills and abilities: First aid, playing piano, dancing, swordplay, throwing short bladed objects, throwing rock shaped objects, “picking” locks, and housework.

Notes about physiology: When Sacha extends all of their body mass, its body can grow to almost two times its size in slime. Even then the shape and size of the “humanoid body” stays the same, it is just surrounded by a puddle of slime. The only internal organ Sacha has is its core. The core serves as a base of operations for all cognitive functions. Even a small scratch can be enough for Sacha to become unconscious. Minor damage to it can be life threatening if it penetrates the core deep enough. Due to the body’s nature, crushing and blunt attacks have little effect. The slime body is weak to many offensive magic types such as burning or electric spells. If the slime’s cells are burned away or killed with magic, they can’t reform with the body. Slash hurt Sacha a lot if they separate slime from the main body mass. If slime is separated long enough from the main body, it will die and decompose. Piercing attacks like bullets hurt the slime less than slashing attacks but can pierce through the body with ease. As long as Sacha has enough nutrients and fluids, extra slime is constantly being produced at a very slow rate. If a slime with a core is cut off from most of its body mass, it would take a long time for it to recover.

Slimes normally have no way to see. They rely on their high sensitivity to vibrations and changes in temperature to detect prey. Slimes have very good hearing, they can detect vibrations from noise with every part of their body. They can imitate speech by creating precise vibrations in the slime. Slimes have no sense of smell, but can taste the substances to identify them when beginning digestion. Sacha’s rate of digestion is much quicker than a human’s. Once prey has been engulfed into the slime, corrosive acid and enzymes are released consciously to break down organic material. Digestion can take from several minutes to some hours. Slimes don't have very strong grip, if only part of the prey is captured they can struggle out of the slime.

Sacha is very susceptible to diseases. Many medications are not fit for slime use. Slimes can grow a strong immunity after getting a disease once, but the first time they get a disease it can be fatal if not handled properly. Slimes like Sacha must also avoid polluted waters. Pollutants inside of a slime can mess with their nerve systems. The easiest way to treat this is by flushing it out with purer water.
 
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coolpool2

Savage AF
The Original Gangster
Sorry for double post but i just want to bump. So me and Easy were talking about if slimes would be made of cells or magic while discussing if they could be infected by viruses. After thinking it over it wouldn't make much sense for an organism to be able to shift it cells around, detach them from some cells and reconnect to other cells to change shape. I should I just give up on trying to explain their physiology and just say it's magic? I hate cop outs like that.
 

Requiem

Well-Known Member
Member
Sorry I haven't been responding guys. I randomly had a bad weekend and took a few days off for myself. I'll be updating things throughout the day, as I can. I've read a bit of what you guys have posted and it looks interesting. I might have some things to add or change, but we'll see when I get a chance to give a thorough read through of your sheets and give my thoughts, though.
 

Requiem

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To answer your question, all beings are inherently magical. I'm not too worried about exactly how every being works, but in the case of a slime, I understand wanting to define that and make it work. Your character looks good. When it comes to what slimes are made of, they're not made of magic. In most fantasy, only a few beings have magic, like only some people can manipulate the Force in Star Wars, but in GL, everyone can use magic at varying degrees of control, ability, etc. Since that's the case, I won't say that there are absolutely no beings made of magic, but they're rare/uncommon. Slimes are fairly common and while I wouldn't have created a slime character the way you have, I like your interpretation/translation of the slimes of fantasy into this setting.

But to put it plainly, no, slimes are not made of magic. They're normal beings like everything else. Sacha might be the first "intelligent" slime, but we'll just have to see the game goes from here, won't we?

speak with rocks (they don’t have much to say)
I love this. This is wonderful.

Overall Coolpool, I like your character. Go back and edit your sheet for any typos, such as missing words. Also, you don't have to do it now, but if you had to pick a gender for your character to identify as, what would it be? Unisex is still a viable option here as well. Male, female, unisex, etc. Don't feel like you have to change your character at all, but it's something I want you to consider for the future for maybe plot reasons maybe who knows not me.
 

Requiem

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This is a general statement to all players. It looks like there's some slight confusion on how things work geographically with Riordan. That's entirely my fault considering how I've intentionally not filled in all of the blanks I usually would.

Riordan is the country. The city where the game will start is inside of Riordan. It's the capital city of Riordan. I haven't given it a name this go around, but the center of it is usually referred to as The Seat of Power. For ease of use however, here's the city name: Poria.

The city is also broken into separate circles, with various neighborhoods inside of these circles. The further into the city you go and the closer to the Seat of Power you get, the richer the town is. Not heavyhanded symbolism at all, is it? Anyways, that should clear up that small bit of confusion. If you want to edit your sheets to take that into account, be my guest, but I'm not too worried.

@Easy - Your sheet looks good. Explain his power a bit more. I understand that his power is essentially just to roll 7s, but is there more to that? Will that lead into full/partial probability manipulation? Is there some sort of force that is inhibiting his actual magical powers, making him think that his powers only amount to his luck with dice rolls? I know there's meant to be a sense that there's more going on (if I'm reading it correctly that is), and that maybe you want to keep things hidden for the sake of character development, but the more I know as GM, the better I can direct the character growth. It's also nice to have that character growth goal on the sheet somewhere, but if you just want to send me the info in a PM or message on skype, I'm willing to do that as well.
 

Requiem

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@Dragonruby - So, a few suggestions/changes. His personality is bland. He's kind, serious, and he works hard. Give me some meat, tell me some bad stuff about him. Easy's goblin isn't a straight up villain, but he isn't a goodie two shoes either. I wanna know more of his personality. No one is just happy, kind, and serious, unless they murder people in the sewers on their off time. (Don't do that.) Also, I don't like him being at the top of his field already. He can be a promising man with gifts and talents who will eventually be the top of his field, but give him room to grow. Don't start him right at the top.

As for his appearance, there's better ways to make him seem like he doesn't know how to dress himself. The picture I have of him right now is a cross between a Yu-Gi-Oh season 1 villain and a fedorable neckbeard. If he's just a science-y individual, he can be messy and unorganized, or organized to the extent of being neurotic. Maybe he tries to match the latest fashion trends, but doesn't realize he's ten years off, so while his clothes fit, he still looks like ass. Just some suggestions there. Also, cargo pants, ew, and not ew in a good way. How dare you make me think of cargo pants. Now, cargo SHORTS on the other hand!!! Anyways, by the by, magical tattoos would have to come from someone with some fashion sense and if the tattoos tie into his family somehow, then I'd think his family would at least help teach him how to dress. You say he left his family eventually, but abandoning his family entirely seems unlikely. There has to be a sibling he appreciates, younger or older, maybe a twin, or maybe even a cousin, but someone he likes. It seems strange to tie him to such an important family and then not use them for anything. They're also somewhat rich still, so him dressing badly just doesn't make sense to me. They'd want him to look good, to know how to look good at least, so factor that in somehow.

When it comes to his power, I really only have one small change, as well as a large suggestion, if you want to consider it. The change first. Take out the illusion aspect of his power. Saying that it's just pure telekinesis is fine to me. I'd also allow the magic missile-like bolts as those can be considered as being under the umbrella of telekinesis. Illusions don't fit though.

My suggestion for his power is more in-depth. You say your character is a magician, or at least comes from a family of magicians. It's an oddly specific term to use when the word Mage or Wizard would work better. I like it though since it works well with your use of magical artifacts, tattoos, and such. With that said, not all mages are walking around brewing potions, collecting mana. Some just use magic in its purest form, but without tattoos or enhancements/runes or what have you. If that's the case, consider making your character a full blown magician rather than someone who uses TK. TK is bland anyways, imho. It's not bad, it's the bread and butter of superpower RPs, but I feel like we can go more in-depth here since there's a lot of good potential. I don't know what form his ability would take, but think on it while making the other changes I suggested.

One final thing though, his survival skills. I think that's one too many things for him to be good at. Between coming from money as a rich boy to being a smart, intelligent, gifted magic user and researcher, as well as having fancy runes and magical artifacts, having him be a sort of Indiana Jones character is a bit much. Try to balance out his skills, magical powers, his place at the top of his field, his rich family, his kind personality, and his terrible fashion sense and I think you'll make an excellent character. This is a great first go at it, just need to chisel at it and fine tune him a bit.
 

Requiem

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@Tirin - Only thing I can suggest you change is the small bit of Riordan being the name of the city. I cleared that up in a post since people were coming up with different suggestions for the layout of everything, so you might want to change that. It was my bad for not detailing that out.

Like I said though, that's my only change for you. Your sheet is accepted otherwise.
 

Easy

Right Honorable Justice
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@Easy - Your sheet looks good. Explain his power a bit more. I understand that his power is essentially just to roll 7s, but is there more to that? Will that lead into full/partial probability manipulation? Is there some sort of force that is inhibiting his actual magical powers, making him think that his powers only amount to his luck with dice rolls? I know there's meant to be a sense that there's more going on (if I'm reading it correctly that is), and that maybe you want to keep things hidden for the sake of character development, but the more I know as GM, the better I can direct the character growth. It's also nice to have that character growth goal on the sheet somewhere, but if you just want to send me the info in a PM or message on skype, I'm willing to do that as well.
There's no secret to it, really. As far as Poi's concerned, (and as far as my own intentions go), he's just got inexplicable luck that causes him to always roll 7's. Nor is it my intention that this functions as a conventional magical ability, in that he doesn't do it consciously, he isn't capable of not doing it, magic detection doesn't pick up on it, magic-blocking doesn't stop it, power-mimicry effects aren't able to replicate it, and his physiology is effectively the same as that of a person who doesn't have any magic to begin with.*

Mind you, I see how this could seem either overpowered or underpowered, depending on how you look at it. From one point of view, I've got a character that has a special ability while also retaining any and all possible benefits of not having one. From another point of view, I'm intending to run a character that won't be picking up power boosts (if any) where the conventionally-gifted characters would. However, "inexplicable luck that causes him to always roll 7's" has broad application for you as the GM to deal with either; it's only described as a hard rule for his dice, but the number seven is a frequent recurring theme in Poi's story (or multiples of seven, anyway, where appropriate). Suppose he's stuck in a tight corner, for example, and I have him empty a clip into the approaching group of baddies. That then puts you in a position where you can adjust for whatever you think is fair - roll some dice, possibly substitute some 7's on whichever rolls you don't really like, or skip rolling altogether and declare "he hits with seven bullets" if you feel like helping Poi out a little, or "besides those three, there were also another four hitmen around the corner" if you want to challenge him instead. That's all up to you; I just want him to get 7's on dice rolls.

*(Provided that such people do exist. I assumed they did, since I remember previous iterations of GL had listed nonmagical badasses as potential character options, but you know what they say about assuming.)
 
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coolpool2

Savage AF
The Original Gangster
The way I have my character in mind, I don't think they would choose to identify as a gender. They wouldn't see the point of it, or care to because they just see themselves as a slime that can reproduce asexually. While they would pick up a lot of human traits and values from living in a civilization, I don't think they would care about gender.

By the way what do you think about my character's power level so far? Should I make them stronger? Weaker? or is it good?

I'll clean up my sheet sometime later.
 
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