@Tolvan - Try to do more. Look at the other character sheets and see if those don't give you an idea of what to do. Flesh out her personality because that's pretty bare. her power looks fine, but go more in-depth with it. I'm not saying add more to it or take stuff from it, but describe every facet of it to me. How strong is she with it? Is she able to heat water up or cool it down? If she can freeze it, that would suggest so. What are her weaknesses? Does she have room to grow? These are all things I need to know as the GM.
As for her history, when I said this was a modern fantasy RP, I didn't mean make it a fairy tale (that's a joke, by the way). A college graduate taking their degree and making a top construction firm in the capital city of the most powerful country in the world? The fact that she got a job is the fantastical part.
Everything else, I just have slight issues with. Not every character has to start the game knowing how to fight. You might be at a loss in combat situations, but that's why everyone has magic to fall back on, plus any latent abilities or skills that come with your race and history. Your character seems more like a middle class citizen who got adopted fairly quickly, so play into that. Maybe she had trouble getting adopted at first, but otherwise enjoyed her time in the orphanage. Maybe a hooded figure watched her grow up without her knowing, suggesting there's more to how or why she was orphaned. I also want to know the names of her parents.
As for your skills, it's more of the same as before. What college graduate, who didn't go to some sort of military or magic school, would have training fighting with a spear? it's alright if she played around with water/ice spears in her free time since that's what her power is, but that's not really training, now is it? She wasn't taught to use a spear, unless she's meant to be self-taught, but then again that brings us back to not every character needs to be know how to fight.
Like I said, read the other sheets, look at where there are holes in the group. We have a hitman on anti-psychotics, a Goblin Crime Kingpin, a unisex slime science experiment, Frodo the Colossus, dorky indiana jones, and now a nice dryad girl. The group has the anti-heroes, your oddballs. It wouldn't be so bad to fill it out with good guys. That said, I don't want wholly good characters. You can make her a normal, middle-class citizen who has some shitty political opinions that put her at odds with others (like Goblins or Halflings, those fuckin' little people stealing our jobs), or just something else that makes her stand out. Try to find a balance to keep her looking like a normal person. No one is wholly good or bad, for the most part. There are exceptions to every rule, but I don't see your dryad being the exception here.
@coolpool2 - I'll look at it in a bit, thanks for letting me know.