That's starting from the basis that if you had one less mafia member and everything went exactly as it did, you wouldn't have been able to execute Stealthy.
If you'd had one less mafia member from the start, things could have and probably would have gone a lot differently. Again, role madness does account for a lot of why this game went the way it did, but that doesn't change that at the core of the game's mechanics, things were imbalanced. Anything could have happened and I don't really care about lynch vote abilities at this time. The sheer advantage of being in a reasonably large group that knows each other, has a night kill, and has a traitor to back them up is what causes the imbalance. That's why it's usually best to keep mafia/anti town to 1 per 5 town.
Right. Our group of people that knew each other was limited to 3 out of 15, or 1/5. And frankly, for all intents and purposes we didn't really have a regular nightkill at all. Just one nightkill for the entire game, in fact.
I'm not saying the game was unwinnable for the Town, but that with the game being 1/3rd anti-town, even with the Town having more role abilities than the mafia, things were not exactly even. Just because things could have gone in the Town's favor doesn't change that fact. It's not about discussing what could have happened, but discussing how the game functioned less than great at its core.
"Could have" nothing. Things went exceptionally well for us, and we ended up cutting it pretty close in the end. All three (/four) of us both played well and got lucky, while the Town as a whole had a lot of setbacks and some
very bad plays. By definition, that should have meant a guaranteed win for us in a well-balanced game, but frankly we still stood to lose outright on Day 4 because of that strong-ass Quinn deal.
Anyway, I liked the game. I liked my role, too - it was neat as fuck. I
would say that my only gripe is that the ult is super useless, but in fairness, that's only because the other two abilities put together do more work than the ultimate, while also being a hell of a lot cheaper. (Because after a few people die, DS and Flay become very, very good).
I didn't care about my ultimate because my regular abilities were ult material, is what I'm saying.
They were almost as good as Tag's.
The Darius role... hard to say. On the one hand, it was downright... what's the word fgts are using these days... oh right,
tilted, in the end game. On the other hand, it felt pretty useless early and mid game, (if only because we didn't fully appreciate how goddamn
always your average Townie had some kind of kill-protection). I'd say it balances out pretty okay, though sure, that's a little biased. Town will probably disagree, though, to be fair, that's pretty biased too.
The LeBlanc role, arguably our most important, was excellent.
Teemo can burn in hell.
Did I ever tell who I was going to target? Besides night 2 after everyone else locked in their results.
No, you just made it incredibly obvious without saying it outright.