CoolDoG - 2 (Lotus, Tag Ross)
Tag Ross - 1 (CooLDoG)
Firedemon - 1 (Whitetiger)
No lynch - 1 (Firedemon)
CooLDoG has been lynched!
CooLDoG was
the Minion
Lotus & Firedemon were the Werewolves
Tag Ross was the Hunter
Whitetiger was the Tanner
Roles not in the game: 2 Masons, 1 Bodyguard
Game Awards
The "Ineffective Mastermind" Award goes to
Whitetiger!
it's pretty hilarious that there's the possibility of only one town, 3 anti-town, and a tanner.
Not only did Whitetiger guess the actual role set in this game within Day 1's first hour, but he also was the only non-werewolf player that didn't lynch CooLDoG (he lynched an actual Werewolf instead). However, as the Tanner, Whitetiger failed to attract any votes.
The "Most Annoying" Award goes to
CooLDoG!
CooLDoG started the game complaining about One Night Ultimate Werewolf, demanding a role claim strategy, and attacking Lotus when he disagreed all in an effort to try and be obnoxious and get himself lynched. Towards the end of the game, CooLDoG caused a rules clusterfuck when he misunderstood the mechanics for what I called a "no lynch" rule and thought he found a way to break the game. This was especially annoying for me because I did not expect anyone to misunderstand the rule in that way. To be clear: If 2 players vote to kill player A and 3 players "no lynch" (more appropriate wording: 3 players do not make a lynch vote), player A dies because they are the
player with the most votes.
Other Notes on the Game
1 - The "No Lynch" rule that I included here is actually a house rule to One Night Ultimate Werewolf that my playgroup has commonly used. The official ruling is that each player
must vote for another player. In practice, this means that a table of players that all wanted to do a no lynch would have to intentionally vote so that nobody gets more than one vote (if playing this game in person, this often meant everyone agreeing to vote for the person next to them in a circle around the table). In running additional rounds of One Night on the forum, I plan to remove this "no lynching" house rule to avoid rules confusion.
2 - 72 hours felt a big long to me, especially because this game had inactivity problems (I'm looking at you, Firedemon). If I do another round, I think I would reduce the day 1 time limit to 24 hours.
Feedback
Thoughts on the game? If people are interested, I could easily set up another game. I have a few different sets in mind. Could do a 3 player 24-hour variant next for a leaner game.